Konsole: Unterschied zwischen den Versionen
Zeile 354: | Zeile 354: | ||
|- | |- | ||
| goto | | goto | ||
| <span style="color:#254501"><x> <y> <z> | | <span style="color:#254501">goto <x> <y> <z></span> | ||
| | ODER | ||
<span>goto <playername></span> | |||
| Teleportiert zu einem bestimmten Ort auf der Welt oder zu einem anderen Spieler | |||
| Teleports you to a given world location or to another player | |||
|- | |- | ||
| gotodeathposition | | gotodeathposition |
Version vom 20. Februar 2024, 14:41 Uhr
Die Konsole kann im Spiel mit der Zirkumflextaste ^ geöffnet werden. Sie erlaubt es dem Spieler verschiedene Befehle während des Spiels auszuführen.
Zur Navigation in der Konsole können folgende Tasten benutzt werden:
- Bild Auf zum Hochscrollen
- Bild Ab zum Runterscrollen
Befehle
Allgemein
commands
– Gibt eine Liste aller Befehle auscleanup <typ>
– Räumt Objekte vom Typ <typ> in der Welt auf, darunterdebris
– Herumliegede Trümmeritems
– Herumliegende Items, Objekte und Bauelementetrees
– Herumliegende, gefällte Bäumechunks
– Übriggebliebe Chunks
clearinventory
– Inventar leerencls
– Löscht alle Ausgaben in der Konsolecubemap
– Speichert ein Screenshot als Cube Maptime <h> <m>
– Stellt die Tageszeit in der Welt ein- Alternativ:
tod <h> <m>
- Alternativ:
settime <h> <m>
- Alternativ:
weather <name>
– Stellt das Wetter in der Welt ein. Folgende Wettereffekte sind möglich:default
clear
breeze
overcast
rain
heavyrain
snow
heavysnow
cold
fog
densefog
findbase
gamemode <id>
– Wechselt den Spielmodus0
– Überlebensmodus1
– Kreativmodus- Alternativ:
gm <id>
- Alternativ:
setgamemode <id>
getplayerinfo <UID>
heal
– Heilt den Spielerhelp <befehl>
– Zeigt Hilfe für einen Befehl anhud
– Schaltet das HUD an oder ausid
item <name> <anzahl>
– Fügt das Itemname
in das Spielerinventar ein, siehe #Item- und Objekt-IDskill <spieler>
object
– Wieitem
, nur speziell für Objekte, siehe #Item- und Objekt-IDspanorama
– Speichert ein Panorama-Screenshotrecalculatelods
- um aktuell geladene LOD Chunks neu zu generieren (Update 0.5)refreshinventory
reloadplugins
- um Plugins während der Laufzeit neu zuladen- Alternativ:
rp
- Alternativ:
renderitems
- rendert und speichert kleine Vorschaubilder von Itemsrenderobjects
renderplants
report
– Erstellt einen Fehlerberichtresetcamerarotation
resetinput
screenshot
setsnowiness
setspawninventory
setspawnposition
settimespeed
setwetness
showballistictrajectory
spawnnpc <name>
spawnnpc <name> locked
- dann wird das Tier eingefroren
toggleterain
- um das Terrain aus- und einzublenden (Update 0.6)toggleworldgeneration
unloadassets
unloadplugins
Baubefehle
Folgende Befehle können für das Bauen verwendet werden:
constructioncollision
– Kollisionen beim Bauen an oder ausschaltenedit
-- Zusatz:
flag disableobstruction -/oder attribute disableobstruction
(Türen werden nicht mehr blockiert) - Zusatz:
texture
<textureID> - Zusatz:
color #
<HEX-Color> - Zusatz:
resize
- Zusatz:
setsize
- Zusatz:
rotate
- Zusatz:
setrotation
- Zusatz:
move
- Zusatz:
texturescale
- Zusatz:
shape <blockform>
block
roundedblock
cylinder
halfcylinder
ramp
rampcorner
rampcornerhalf
rampcornerinner
arc
arcinverse
arccorner
arccornerinner
arcinversecorner
arcinversecornerinner
stair1
stair2
stair3
stair1corner
stair1cornerinner
triangle
pyramid
cone
halfcone
hollowcylinder
hollowcylinderhalf
hollowcylindercorner
pillar
roundedblock
sphere
pane
panecircle
panehalfcircle
panequartercircle
panetriangle
panerighttriangle
window1
biswindow10
- Zusatz:
pivotmode
move
rotate
rotation
rotationmode <mode>
size
setp
setr
setl
texturescale <faktor>
Mehrspielerbefehle
Folgende Befehle können in Zukunft im Mehrspielermodus verwendet werden:
ban
connect
connectto
getserverinfo
kick
networkstats
offlineban
queryplayerinfo <uid>
queryserverinfo <typ>
servergc
unban
yell
Teleportationsbefehle
Folgende Befehle können verwendet werden, um schnell an andere Orte in der Welt zu kommen:
teleport <x> <y> <z>
– Teleportiert den Spieler an die Koordinaten (X, Y, Z)- Alternativ:
tp <x> <y> <z>
- Alternativ:
goto
gotodeathposition
gotospawn
gotosurface
mark
– Markiert die aktuelle Position mit einem Namengotomark
– Teleportiert den Spieler zur Positionmark name
setspawn
- Alternativ:
setdefaultspawn
- Alternativ:
Einstellungsbefehle
Folgende Befehle können zum Ändern von Spieleinstellungen verwendet werden:
displaymode <modus>
– Wechselt den Anzeigemodus0
– Vollbildmodus1
– Randloses Fenster3
– Fenstermodus
lodbias
maxfps
maxlodlevel
mouse
noclip
reloadoptions
resolution
resolutionscale
saveoptions
setaudiodriver
setoption
skyrotation
- Bestimmt die Ausrichtung des Himmels bzw. von Sonne/Mond (Update 0.4.8)targetmonitor
viewdistance
volume
Debug-Befehle
Folgende Befehle bieten Debug-Funktionalitäten:
buildinfo
– Zeigt Informationen zum aktuellen Build (Entwicklungsstufe) von Rising Worldchunkborders
– Zeigt die Chunk-Grenzen sowie Höhenlinien anfps
gc
gamedir
getoption <key>
graphics
listener
listenforinput
logs
playerinfo
playsound
printallactuatedkeys
printchunkinfo
printkeybindings
- Erstellt eine Textdatei mit allen aktuellen Tastenbelegungen (Update 0.4.8)system
uidebugger
- um den Pfad jedes beliebigen UI Elements auf dem Bildschirm zu erhalten (Update 0.6)
Alle Befehle (Tabelle)
Befehl | Parameter | Beschreibung | Description (orginal) |
---|---|---|---|
backups | - | Öffnet das Welt Backup-Verzeichnis im Datei-Explorer | Opens the world backup directory in the file explorer |
bag | <item1> <item2> <item3> ... | Fügt dem Inventar einen Taschengegenstand mit Items hinzu. Siehe: Items
z.B.:
|
Adds a bag item (which contains other items) to your inventory |
ban | <name/uid> <duration> [reason] | Sperrt einen Spieler für eine bestimmte Zeit vom Server | Bans a player from the server for a given amount of time (seconds). Set duration to -1 for a permanent ban |
blueprintinfo | - | Blaupausen-Info | blueprint info |
blueprints | - | Ruft das Blueprint-Menü auf | Brings up the blueprint menu. If there is no blueprint table in proximity, this command only works in creative mode |
buildinfo | - | DE | Prints information about the current build |
chunkborders | - | Visualisiert Chunk-Grenzen | Visualizes chunk borders |
chunkinfo | - | DE | |
chunkpartinfo | - | DE | |
cleanup | <type> types: debris, items, trees, chunks |
Räumt Objekte vom Typ <type> in der Welt auf | Cleans up the server |
clearinventory | - | Inventar leeren | Removes all items from your inventory |
clothing | <name> <amount> [color] | DE | Adds a new piece of clothing to your inventory |
cls | - | Löscht alle Ausgaben in der Konsole | Clears the console output |
commands | - | Gibt eine Liste aller Befehle aus, die Liste ist in der .log Datei | Gets an overview of all available console commands |
connect | <ip> [port] | Verbindet mit einem Multiplayer-Server | Connects to a multiplayer server |
constructioncollision | - | Kollisionen beim Bauen an oder ausschalten | Toggles the collision of elements while building |
convertjavaimages | <directory> | Konvertiert alle Java .cimg Bilddateien | Converts all Java .cimg image files to png/jpg files (and stores them in the same directory) |
coordinates | [saveto] (targets: "clipboard" or a relative/absolute file path) | DE | Prints the current coordinates. Alternatively copies them into clipboard or writes them into a file |
cubemap | - | DE | |
debugcorpses | - | DE | |
deletenpc | - | DE | Deletes the npc you're currently looking at. Not to be confused with "deletenpcs" |
deletenpcs | [type] [radius] | DE | Deletes all npcs in your world within a certain range. Optionally you can restrict it to a type |
deletesector | [sx] [sz] | DE | Deletes a sector (i.e. fully resets the sector including all chunks in it). To get the sector coordinates, move to the sector and press F3 (see top lines) |
displaymode | <mode> modes: "fullscreen" (0), "borderless" (1), "windowed" (3) |
DE | Changes the displaymode |
edit | <action> <values...> supported actions: texture, color, shape, resize, setsize, rotate, setrotation, move, texturescale, flag |
DE | Modifies the element in the world you're currently looking at |
findbase | [playername/uid] | DE | Finds the chunk with the highest density of construction elements or objects |
flip | <axis> | DE | Flips the currently active element either along the X, Y or Z axis |
fog | - | DE | Toggles the fog temporarily |
fps | - | DE | Toggles the fps counter |
gamedir | - | DE | Opens the game directory in the file explorer |
gm | <mode> 0 = Survival, 1 = Creative |
DE | Changes the game mode |
gap | <value> | DE | Sets the gap size for the currently active element (when placing multiple elements in a row) |
gc | [milliseconds] | DE | Triggers the garbage collector to run, optionally only for a given amount of time |
getblueprintinfo | - | DE | |
gethere | <player> | DE | Teleports another player to your position |
getoption | <key> | DE | Prints the currently set value of an option key |
goto | goto <x> <y> <z>
ODER goto <playername> |
Teleportiert zu einem bestimmten Ort auf der Welt oder zu einem anderen Spieler | Teleports you to a given world location or to another player |
gotodeathposition | - | DE | Teleports you to the position where you died (only valid during this session) |
gotodefaultspawn | - | DE | Teleports you to the world default spawn position |
gotomark | |||
gotospawn | - | DE | Teleports you to your spawn position |
gotosurface | - | DE | Teleports you to the surface |
graphics | - | DE | Prints information about the currently used graphics card |
heal OR heal | <playername> | DE | Heals yourself or another player |
help | <command> | DE | Prints information about a specific console command |
hideareas | - | DE | Hides all areas in the world. To show them, type 'showareas' |
hud | - | DE | Toggles the hud |
id | - | DE | |
serverinfo | <type> type: memory, chunks, network |
DE | Gets some information about the server (types: memory, chunks, network) |
invite | <steamID> | DE | Invites a friend to join your game. Your friend will only be able to join your game if you have hosted a "Play with friends" session! |
ip | - | DE | Tries to get all local IP addresses (LAN) |
item | <itemname> <amount> [variant] | DE | Adds a new item to your inventory |
kick | <name/uid> [reason] | DE | Kicks a player from the server |
kill | <playername> | DE | Kills yourself or another player |
listener | - | DE | Freezes or unfreezes the audio listener position |
listenforinput | - | DE | Listens for any key input and prints the detected key name (and device) |
loadworld | <worldname> | DE | Loads a world |
loadpreset | <id/name> | DE | Loads a building size preset |
locknpc | - | DE | Freezes/locks the npc you're currently looking at (so it can't move anymore) |
lodbias | <bias> | DE | Changes the global LOD bias. Default setting is 1 |
logs | - | DE | Opens the logs folder in the file explorer |
makeadmin | <name/uid> | DE | Makes a player an admin in multiplayer |
mark | - | DE | Saves your current location as temporary teleport position. Use 'gotomark' to teleport |
maxfps | - | DE | Sets the max framerate |
maxlodlevel | <lvl> | DE | Sets the max global LOD level. Default setting is 0 |
memory | - | DE | Prints information about the current memory usage |
mouse | - | DE | Toggles visibility of the mouse cursor |
movemode | <mode> | DE | Changes the manual positioning mode. Either set WORLD (default) or LOCAL |
networkstats | - | DE | Prints some local network info (only works in multiplayer) |
noclip | - | DE | Toggles no-clipping for fly mode |
object | <objectname> <amount> [variant] | DE | Adds a new object (like furniture) to your inventory |
offlineban | <uid> <duration> [reason] | DE | Bans a player from the server who is currently not connected (duration in seconds). Set duration to -1 for a permanent ban |
panorama | [resolution] [createpreview] | Speichert ein Panorama-Screenshot | Creates a panorama screenshot (equirectangular projection) |
pivotmode | <mode> | DE | Changes the pivot mode, either AUTOMATIC (default) or MANUAL |
playerinfo | <uid> | DE | Gets some information about a particular player (by his UID) |
playmusictrack | - | DE | |
playsound | <soundname> [parametername] [parametervalue] ... | DE | Plays a certain sound effect at the player position |
printchunkdata | - | DE | |
printkeybindings | - | DE | Prints all current key bindings to a text file in the game directory called "keybindings.txt" |
q | - | DE | Quits the game |
serverinfo | <type> | DE | Gets some information about the server (types: memory, chunks, network) |
refreshallchunks | - | DE | Forces all currently loaded chunks to reload |
refreshchunk | - | DE | Forces the current chunk to reload |
refreshinventory | - | DE | Refresh your inventory (sync it with server) |
reloadoptions | - | DE | Reloads the settings from the config.properties file |
reloadpermissions | - | DE | Reloads permission files (from the "Permissions" folder) |
reloadplugins | - | DE | Reloads all plugins (experimental feature) |
reloadscheduler | - | DE | Reloads the server scheduler file (scheduler.txt) |
renderclothes | - | DE | Creates icons for all clothes and stores them in the Screenshots folder |
renderconstruction | <shape> [resolution] | DE | Creates icons for this construction element with all textures and stores them in the Screenshots folder |
renderitems | - | rendert und speichert kleine Vorschaubilder von Items | Creates icons for all items and stores them in the Screenshots folder |
rendernpcs | - | rendert und speichert kleine Vorschaubilder von NPCs | Creates icons for all npcs and stores them in the Screenshots folder |
renderobject | - | rendert ein Vorschaubild | Creates icons for a particular object and stores it in the Screenshots folder |
renderobjects | - | rendert und speichert kleine Vorschaubilder | Creates icons for all objects and stores them in the Screenshots folder |
renderplants | - | rendert und speichert kleine Vorschaubilder | Creates icons for all plants and stores them in the Screenshots folder |
renderplayer | [resolution] | DE | Creates an image of the current player model (including the current clothes) |
report | - | Erstellt einen Fehlerbericht | Creates a new error report (brings up the report tool) |
resetcamerarotation | - | DE | Resets the camera rotation |
resetinput | - | DE | Resets all input |
resolution | <width> <height> | DE | Changes the resolution |
resolutionscale | <scale> | DE | Changes the resolution scale (0-1) |
restart | <seconds> | DE | Restarts the server in x seconds, i.e. broadcasts a message about the impending restart to all players and restarts the server process (only works in multiplayer) |
revokeadmin | <name/uid> | DE | Revokes admin rights from a player in multiplayer |
rotate | <X> <Y> <Z> OR rotate <Y> | DE | Rotates the currently active element along the X (pitch), Y (yaw) and Z (roll) axis |
rotation | <X> <Y> <Z> OR rotation <Y> | DE | Sets an absolute rotation for the currently active element along the X (pitch), Y (yaw) and Z (roll) axis |
rotationmode | <mode> | DE | Changes the rotation mode. Either set WORLD, LOCAL or LEGACY (default) |
rp | - | DE | Reloads all plugins (experimental feature) |
saveoptions | - | DE | Writes all unsaved settings to the config.properties file |
savepreset | <id> [name] | DE | Saves a building size preset |
screenshot | [width] [height] | DE | Takes a screenshot |
servergc | - | DE | Invokes the serverside garbage collector to free up unused memory |
serverinfo | <type> | DE | Gets some information about the server (types: memory, chunks, network) |
setaudiodriver | <driver> | DE | Changes the currently active audio output driver |
setspawn | - | DE | Sets the global default spawn position to your current position |
setl | <precision> | DE | Sets the scale precision (when resizing an element) |
setofflineplayergroup | <uid> <groupname> | DE | Sets the permission group of an offline player. Either provide the group name, or "default" / "null" for the default permission |
setoption | <key> <value> z.B.: setoption filmgrain false
|
Ändert eine Option und speichert den aktualisierten Wert in der Konfigurationsdatei | Changes an option key and stores the updated value in the config file |
setp | <precision> | DE | Sets the placement precision (when moving an element manually) |
setplayergroup | <name/uid> <groupname> | DE | Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission |
setr | <precision> | DE | Sets the rotation precision (when rotating an element) |
setsnowiness | <0-1> | Legt den globalen Schneewert fest. Überschreibt Nässe | Sets the global snowiness value. Overrides wetness |
setspawn | - | DE | Sets the global default spawn position to your current position |
setspawninventory | - | DE | Sets the global default spawn inventory to your current inventory |
setspawn | - | DE | Sets the global default spawn position to your current position |
tod | <hours> <minutes> | DE | Sets the current time of day |
settimespeed | <speed> (default speed is 1.75, realtime would be 60) | DE | Specifies how many realtime seconds elapse until the ingame time advances by one minute |
setwetness | <0-1> | DE | Sets the global wetness value. Overrides snowiness |
showareas | - | DE | Shows all areas in the world. To hide them, type 'hideareas' |
showballistictrajectory | - | DE | Visualizes the ballistic trajectory of projectiles |
shutdown | - | DE | Shuts the server down (only works in multiplayer) |
size | <X> <Y> <Z> | DE | Sets the size of the currently active element along the X (width), Y (height) and Z (depth) axis |
skyrotation | <rotation> (default rotation is 0) | DE | Changes the rotation of the sky, which affects the direction where the sun rises and sets |
spawnnpc | <name> [variant] * spawnnpc <name> locked - dann wird das Tier eingefroren
|
Spawnt einen NPC vor dir | Spawns an npc in front of you |
spawnvehicle | <name> | DE | Spawns a vehicle in front of you |
setplayergroup | <name/uid> <groupname> | Legt die Berechtigungsgruppe eines Spielers fest. | Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission |
surfaceoffset | <X> <Y> <Z> | DE | Sets the surface offset of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 0 0 0 |
surfacescale | <X> <Y> <Z> | DE | Sets the surface scale of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 1 1 1 |
swapsize | <axis1> <axis2> | DE | Swaps the scale of the currently active element. Swaps axis 1 with axis 2 (e.g. X and Z axis size values) |
system | - | DE | Prints some system information |
targetmonitor | <monitor> | DE | Changes the target monitor. Use 0 to switch to your main monitor |
teleport | <toplayer> OR teleport <player> <toplayer> |
DE | Teleports you to another player or teleports a particular player to another player |
texturealignment | <type> (valid types: default, world, local) | DE | Overrides the texture alignment for the currently active construction element |
texturescale | <scalefactor> | DE | Changes the texture scale for the currently active construction element |
tod | <hours> <minutes> | DE | Sets the current time of day |
toggleterrain | - | DE | Hides/shows the terrain and vegetation (also affects collision, so enable flying mode via F2 first) |
togglewater | - | DE | Enables/disables water effects |
toggleworldgeneration | - | DE | Stops/resumes the world generation |
teleport | <toplayer> OR teleport <player> <toplayer> | DE | Teleports you to another player or teleports a particular player to another player |
uidebugger | [? / layername] | um den Pfad jedes beliebigen UI Elements auf dem Bildschirm zu erhalten (Update 0.6) | Enables the UIDebugger |
unban | <uid> | DE | Unbans a player, i.e. lifts a ban in multiplayer |
undo | - | DE | Reverts the last destructive action (e.g. restores the last element you've destroyed) |
undress | - | DE | Takes off all clothes you're currently wearing |
unloadplugins | - | DE | Unloads all plugins (experimental feature) |
unlocknpc | - | DE | Unfreezes the npc you're currently looking at |
viewdistance | <detail> <total> [buildings] | DE | Changes the view distance |
visualizenpcs | - | DE | Visualizes all currently loaded npcs in the scene |
visualizeobjects | - | DE | Visualizes all currently loaded objects (furniture, doors etc) in the scene |
visualizevehicles | - | DE | Visualizes all currently loaded vehicles in the scene |
volume | <sound/music> <value> | DE | Sets the master sound or music volume |
weather | <type> [instant 0/1] type: default, clear, breeze, overcast, rain, heavyrain, snow, heavysnow, lightsnow, cold, fog, densefog, storm |
Stellt das Wetter in der Welt ein | Changes current ingame weather |
worldbackup | - | Erstellt ein Backup der aktuell geladenen Welt | Creates a backup of the currently loaded world. Optionally zips the backup (warning: this takes a while) |
worlddir | - | Öffnet das Weltverzeichnis im Datei-Explorer | Opens the world directory in the file explorer |
yell | <message> | Sendet eine Schreinachricht an alle Spieler | Sends a yell message to all players (multiplayer) |
Item- und Objekt-IDs
Mit dem Befehl item <name>
können Items oder platzierbare Objekte ins Spielerinventar eingefügt werden.
Beispiel: item bottle 5
platziert 5 Flaschen im Spielerinventar.
Items
pickaxe
– Spitzhackeapple
– Apfelrepeater
– Repetiergewehrbottle
– Flaschemegaphone
– Megafonwalkietalkie
– Walkie-Talkiestone
– Steintreeloghickory
– Baumstammstücksaplinghickory
– Setzlinge (Hickory)paintroller
– Farbrollerwateringcan
– Gießkannealiminiumigot
– Aluminiumbarren- aluminiumore – Aluminiumerz
aluminiumwire
– Aluminiumdraht- axe – Axt
axesteeel
– Stahlaxt- bandage – Verband
paintroller
– Farbrollerbellpepper
– Paprikablueprint
– Blaupausecanteen
– Feldflasche- carrot – Karotte
carrotslices
– Karottenstücke- Chili – Chili
- circuitboard - Leiterplatte
- coarsecloth – Grobes Tuch
- combatknife –Kampfmesser
paintroller
– Farbroller- compassmodern – Moderner Kompass
- compassold – Alter Kompass
- cookie – Plätzchen
corncob
– Maiskolben- cotton – Baumwolle
- egg – Ei
flashlight
– Taschenlampe- flashlightlarge – Große Taschenlampe
- goldingot – Goldbarren
- goldore – Golderz
- gingerroot – Ingwerwurzel
- hempfibers – Hanffasern
bottle
– Flasche- hoe – Hacke
- hoesteel – Stahlhacke
- ironingot – Eisenbarren
- ironplate – Eisenplatte
lettuce
– Kopfsalat- lettuceleaves – Salatblätter
- lumber – Holz
- measuringtape – Maßband
- medkit – Medikit
- miningdrill – Bergbaubohrer
bottle
– Flascheoldshears
– Alte Schereoredetector
– Erzdetektor- paintbrush – Pinsel
- pear – Birne
- penlight – Stiftlampe
- pickaxesteel – Stahlspitzhacke