Konsole: Unterschied zwischen den Versionen

Aus Rising World Wiki
Zeile 209: Zeile 209:
| Öffnet das Welt Backup-Verzeichnis im Datei-Explorer || Opens the world backup directory in the file explorer
| Öffnet das Welt Backup-Verzeichnis im Datei-Explorer || Opens the world backup directory in the file explorer
|-  
|-  
| bag <span style="color:#254501"><item1> <item2> <item3> ...</span>  
| bag  
|  - 
| <span style="color:#254501"><item1> <item2> <item3> ...</span>  
| Fügt dem Inventar einen Taschengegenstand hinzu || Adds a bag item (which contains other items) to your inventory
| Fügt dem Inventar einen Taschengegenstand hinzu || Adds a bag item (which contains other items) to your inventory
|-  
|-  
| ban <span style="color:#254501"><name/uid> <duration> [reason]</span>        
| ban  
|  - 
| <span style="color:#254501"><name/uid> <duration> [reason]</span>  
| DE  || Bans a player from the server for a given amount of time (seconds). Set duration to -1 for a permanent ban
| Sperrt einen Spieler für eine bestimmte Zeit vom Server || Bans a player from the server for a given amount of time (seconds). Set duration to -1 for a permanent ban
|-  
|-  
| blueprintinfo
| blueprintinfo
Zeile 223: Zeile 223:
| blueprints  
| blueprints  
|  -   
|  -   
| DE  || Brings up the blueprint menu. If there is no blueprint table in proximity, this command only works in creative mode
| Ruft das Blueprint-Menü auf || Brings up the blueprint menu. If there is no blueprint table in proximity, this command only works in creative mode
|-  
|-  
| buildinfo  
| buildinfo  
Zeile 231: Zeile 231:
| chunkborders                             
| chunkborders                             
|  -   
|  -   
| DE  || Visualizes chunk borders
| Visualisiert Chunk-Grenzen || Visualizes chunk borders
|-  
|-  
| chunkinfo
| chunkinfo
Zeile 241: Zeile 241:
| DE  ||  
| DE  ||  
|-  
|-  
| cleanup <span style="color:#254501"><type> (types: debris, items, trees, chunks)</span>
| cleanup  
| - 
| <span style="color:#254501"><type></span> <br/> types: debris, items, trees, chunks
| DE  || Cleans up the server
| Räumt Objekte vom Typ <type> in der Welt auf || Cleans up the server
|-  
|-  
| clearinventory                           
| clearinventory                           
|  -   
|  -   
| DE || Removes all items from your inventory
| Inventar leeren || Removes all items from your inventory
|-  
|-  
| clothing <span style="color:#254501"><name> <amount> [color]</span>          
| clothing  
|  - 
| <span style="color:#254501"><name> <amount> [color]</span>  
| DE  || Adds a new piece of clothing to your inventory
| DE  || Adds a new piece of clothing to your inventory
|-  
|-  
| cls     
| cls     
|  -   
|  -   
| DE  || Clears the console output
| Löscht alle Ausgaben in der Konsole || Clears the console output
|-  
|-  
| commands   
| commands   
Zeile 261: Zeile 261:
| Gibt eine Liste aller Befehle aus, die Liste ist in der .log Datei || Gets an overview of all available console commands
| Gibt eine Liste aller Befehle aus, die Liste ist in der .log Datei || Gets an overview of all available console commands
|-  
|-  
| connect <span style="color:#254501"><ip> [port]</span>
| connect  
| <ip> [port]
| <span style="color:#254501"><ip> [port]</span>
| Verbindet mit einem Multiplayer-Server || Connects to a multiplayer server
| Verbindet mit einem Multiplayer-Server || Connects to a multiplayer server
|-  
|-  
Zeile 269: Zeile 269:
| Kollisionen beim Bauen an oder ausschalten || Toggles the collision of elements while building
| Kollisionen beim Bauen an oder ausschalten || Toggles the collision of elements while building
|-  
|-  
| convertjavaimages <span style="color:#254501"><directory></span>             
| convertjavaimages  
| <directory>  
| <span style="color:#254501"><directory></span>  
| Konvertiert alle Java .cimg Bilddateien || Converts all Java .cimg image files to png/jpg files (and stores them in the same directory)
| Konvertiert alle Java .cimg Bilddateien || Converts all Java .cimg image files to png/jpg files (and stores them in the same directory)
|-  
|-  
| coordinates <span style="color:#254501">[saveto]  (targets: "clipboard" or a relative/absolute file path)</span>
| coordinates  
| - 
| <span style="color:#254501">[saveto]  (targets: "clipboard" or a relative/absolute file path)</span>
| DE  || Prints the current coordinates. Alternatively copies them into clipboard or writes them into a file
| DE  || Prints the current coordinates. Alternatively copies them into clipboard or writes them into a file
|-  
|-  
Zeile 289: Zeile 289:
| DE  || Deletes the npc you're currently looking at. Not to be confused with "deletenpcs"
| DE  || Deletes the npc you're currently looking at. Not to be confused with "deletenpcs"
|-  
|-  
| deletenpcs <span style="color:#254501">[type] [radius]</span>                
| deletenpcs  
|  - 
| <span style="color:#254501">[type] [radius]</span>  
| DE  || Deletes all npcs in your world within a certain range. Optionally you can restrict it to a type
| DE  || Deletes all npcs in your world within a certain range. Optionally you can restrict it to a type
|-  
|-  
| deletesector <span style="color:#254501">[sx] [sz]</span>                    
| deletesector  
|  - 
| <span style="color:#254501">[sx] [sz]</span>  
| DE  || Deletes a sector (i.e. fully resets the sector including all chunks in it). To get the sector coordinates, move to the sector and press F3 (see top lines)
| DE  || Deletes a sector (i.e. fully resets the sector including all chunks in it). To get the sector coordinates, move to the sector and press F3 (see top lines)
|-  
|-  
| displaymode <span style="color:#254501"><mode> (modes: "fullscreen" (0), "borderless" (1), "windowed" (3))</span>
| displaymode  
| - 
| <span style="color:#254501"><mode></span> <br/> modes: "fullscreen" (0), "borderless" (1), "windowed" (3)
| DE  || Changes the displaymode
| DE  || Changes the displaymode
|-  
|-  
| edit <span style="color:#254501"><action> <values...>  </span>
| edit  
| supported actions: texture, color, shape, resize, setsize, rotate, setrotation, move, texturescale, flag
| <span style="color:#254501"><action> <values...>  </span> <br/> supported actions: texture, color, shape, resize, setsize, rotate, setrotation, move, texturescale, flag
| DE  || Modifies the element in the world you're currently looking at
| DE  || Modifies the element in the world you're currently looking at
|-  
|-  
| findbase <span style="color:#254501">[playername/uid]</span>                  
| findbase  
|  - 
| <span style="color:#254501">[playername/uid]</span>  
| DE  || Finds the chunk with the highest density of construction elements or objects
| DE  || Finds the chunk with the highest density of construction elements or objects
|-  
|-  
| flip <span style="color:#254501"><axis></span>                            
| flip  
|  - 
| <span style="color:#254501"><axis></span>  
| DE  || Flips the currently active element either along the X, Y or Z axis
| DE  || Flips the currently active element either along the X, Y or Z axis
|-  
|-  

Version vom 20. Februar 2024, 13:59 Uhr

Die Konsole kann im Spiel mit der Zirkumflextaste ^ geöffnet werden. Sie erlaubt es dem Spieler verschiedene Befehle während des Spiels auszuführen.

Zur Navigation in der Konsole können folgende Tasten benutzt werden:

  • Bild Auf zum Hochscrollen
  • Bild Ab zum Runterscrollen

Befehle

Allgemein

  • commands – Gibt eine Liste aller Befehle aus
  • cleanup <typ> – Räumt Objekte vom Typ <typ> in der Welt auf, darunter
    • debris – Herumliegede Trümmer
    • items – Herumliegende Items, Objekte und Bauelemente
    • trees – Herumliegende, gefällte Bäume
    • chunks – Übriggebliebe Chunks
  • clearinventory – Inventar leeren
  • cls – Löscht alle Ausgaben in der Konsole
  • cubemap – Speichert ein Screenshot als Cube Map
  • time <h> <m> – Stellt die Tageszeit in der Welt ein
    • Alternativ: tod <h> <m>
    • Alternativ: settime <h> <m>
  • weather <name> – Stellt das Wetter in der Welt ein. Folgende Wettereffekte sind möglich:
    • default
    • clear
    • breeze
    • overcast
    • rain
    • heavyrain
    • snow
    • heavysnow
    • cold
    • fog
    • densefog
  • findbase
  • gamemode <id> – Wechselt den Spielmodus
  • getplayerinfo <UID>
  • heal – Heilt den Spieler
  • help <befehl> – Zeigt Hilfe für einen Befehl an
  • hud – Schaltet das HUD an oder aus
  • id
  • item <name> <anzahl> – Fügt das Item name in das Spielerinventar ein, siehe #Item- und Objekt-IDs
  • kill <spieler>
  • object – Wie item, nur speziell für Objekte, siehe #Item- und Objekt-IDs
  • panorama – Speichert ein Panorama-Screenshot
  • recalculatelods - um aktuell geladene LOD Chunks neu zu generieren (Update 0.5)
  • refreshinventory
  • reloadplugins - um Plugins während der Laufzeit neu zuladen
    • Alternativ: rp
  • renderitems - rendert und speichert kleine Vorschaubilder von Items
  • renderobjects
  • renderplants
  • report – Erstellt einen Fehlerbericht
  • resetcamerarotation
  • resetinput
  • screenshot
  • setsnowiness
  • setspawninventory
  • setspawnposition
  • settimespeed
  • setwetness
  • showballistictrajectory
  • spawnnpc <name>
    • spawnnpc <name> locked - dann wird das Tier eingefroren
  • toggleterain - um das Terrain aus- und einzublenden (Update 0.6)
  • toggleworldgeneration
  • unloadassets
  • unloadplugins

Baubefehle

Folgende Befehle können für das Bauen verwendet werden:

  • constructioncollision – Kollisionen beim Bauen an oder ausschalten
  • edit -
    • Zusatz: flag disableobstruction -/oder attribute disableobstruction (Türen werden nicht mehr blockiert)
    • Zusatz: texture<textureID>
    • Zusatz: color # <HEX-Color>
    • Zusatz: resize
    • Zusatz: setsize
    • Zusatz: rotate
    • Zusatz: setrotation
    • Zusatz: move
    • Zusatz: texturescale
    • Zusatz: shape <blockform>
      • block
      • roundedblock
      • cylinder
      • halfcylinder
      • ramp
      • rampcorner
      • rampcornerhalf
      • rampcornerinner
      • arc
      • arcinverse
      • arccorner
      • arccornerinner
      • arcinversecorner
      • arcinversecornerinner
      • stair1
      • stair2
      • stair3
      • stair1corner
      • stair1cornerinner
      • triangle
      • pyramid
      • cone
      • halfcone
      • hollowcylinder
      • hollowcylinderhalf
      • hollowcylindercorner
      • pillar
      • roundedblock
      • sphere
      • pane
      • panecircle
      • panehalfcircle
      • panequartercircle
      • panetriangle
      • panerighttriangle
      • window1 bis window10
  • pivotmode
  • move
  • rotate
  • rotation
  • rotationmode <mode>
  • size
  • setp
  • setr
  • setl
  • texturescale <faktor>

Mehrspielerbefehle

Folgende Befehle können in Zukunft im Mehrspielermodus verwendet werden:

  • ban
  • connect
  • connectto
  • getserverinfo
  • kick
  • networkstats
  • offlineban
  • queryplayerinfo <uid>
  • queryserverinfo <typ>
  • servergc
  • unban
  • yell

Teleportationsbefehle

Folgende Befehle können verwendet werden, um schnell an andere Orte in der Welt zu kommen:

  • teleport <x> <y> <z> – Teleportiert den Spieler an die Koordinaten (X, Y, Z)
    • Alternativ: tp <x> <y> <z>
  • goto
  • gotodeathposition
  • gotospawn
  • gotosurface
  • mark – Markiert die aktuelle Position mit einem Namen
  • gotomark – Teleportiert den Spieler zur Position mark name
  • setspawn
    • Alternativ: setdefaultspawn

Einstellungsbefehle

Folgende Befehle können zum Ändern von Spieleinstellungen verwendet werden:

  • displaymode <modus> – Wechselt den Anzeigemodus
    • 0 – Vollbildmodus
    • 1 – Randloses Fenster
    • 3 – Fenstermodus
  • lodbias
  • maxfps
  • maxlodlevel
  • mouse
  • noclip
  • reloadoptions
  • resolution
  • resolutionscale
  • saveoptions
  • setaudiodriver
  • setoption
  • skyrotation - Bestimmt die Ausrichtung des Himmels bzw. von Sonne/Mond (Update 0.4.8)
  • targetmonitor
  • viewdistance
  • volume

Debug-Befehle

Folgende Befehle bieten Debug-Funktionalitäten:

  • buildinfo – Zeigt Informationen zum aktuellen Build (Entwicklungsstufe) von Rising World
  • chunkborders – Zeigt die Chunk-Grenzen sowie Höhenlinien an
  • fps
  • gc
  • gamedir
  • getoption <key>
  • graphics
  • listener
  • listenforinput
  • logs
  • playerinfo
  • playsound
  • printallactuatedkeys
  • printchunkinfo
  • printkeybindings - Erstellt eine Textdatei mit allen aktuellen Tastenbelegungen (Update 0.4.8)
  • system
  • uidebugger - um den Pfad jedes beliebigen UI Elements auf dem Bildschirm zu erhalten (Update 0.6)

Alle Befehle (Tabelle)

Befehl Parameter Beschreibung Description
(orginal)
backups - Öffnet das Welt Backup-Verzeichnis im Datei-Explorer Opens the world backup directory in the file explorer
bag <item1> <item2> <item3> ... Fügt dem Inventar einen Taschengegenstand hinzu Adds a bag item (which contains other items) to your inventory
ban <name/uid> <duration> [reason] Sperrt einen Spieler für eine bestimmte Zeit vom Server Bans a player from the server for a given amount of time (seconds). Set duration to -1 for a permanent ban
blueprintinfo - Blaupausen-Info blueprint info
blueprints - Ruft das Blueprint-Menü auf Brings up the blueprint menu. If there is no blueprint table in proximity, this command only works in creative mode
buildinfo - DE Prints information about the current build
chunkborders - Visualisiert Chunk-Grenzen Visualizes chunk borders
chunkinfo - DE
chunkpartinfo - DE
cleanup <type>
types: debris, items, trees, chunks
Räumt Objekte vom Typ <type> in der Welt auf Cleans up the server
clearinventory - Inventar leeren Removes all items from your inventory
clothing <name> <amount> [color] DE Adds a new piece of clothing to your inventory
cls - Löscht alle Ausgaben in der Konsole Clears the console output
commands - Gibt eine Liste aller Befehle aus, die Liste ist in der .log Datei Gets an overview of all available console commands
connect <ip> [port] Verbindet mit einem Multiplayer-Server Connects to a multiplayer server
constructioncollision - Kollisionen beim Bauen an oder ausschalten Toggles the collision of elements while building
convertjavaimages <directory> Konvertiert alle Java .cimg Bilddateien Converts all Java .cimg image files to png/jpg files (and stores them in the same directory)
coordinates [saveto] (targets: "clipboard" or a relative/absolute file path) DE Prints the current coordinates. Alternatively copies them into clipboard or writes them into a file
cubemap - DE
debugcorpses - DE
deletenpc - DE Deletes the npc you're currently looking at. Not to be confused with "deletenpcs"
deletenpcs [type] [radius] DE Deletes all npcs in your world within a certain range. Optionally you can restrict it to a type
deletesector [sx] [sz] DE Deletes a sector (i.e. fully resets the sector including all chunks in it). To get the sector coordinates, move to the sector and press F3 (see top lines)
displaymode <mode>
modes: "fullscreen" (0), "borderless" (1), "windowed" (3)
DE Changes the displaymode
edit <action> <values...>
supported actions: texture, color, shape, resize, setsize, rotate, setrotation, move, texturescale, flag
DE Modifies the element in the world you're currently looking at
findbase [playername/uid] DE Finds the chunk with the highest density of construction elements or objects
flip <axis> DE Flips the currently active element either along the X, Y or Z axis
fog - DE Toggles the fog temporarily
fps - DE Toggles the fps counter
gamedir - DE Opens the game directory in the file explorer
gm <mode> (0 = Survival, 1 = Creative) - DE Changes the game mode
gap <value> - DE Sets the gap size for the currently active element (when placing multiple elements in a row)
gc [milliseconds] - DE Triggers the garbage collector to run, optionally only for a given amount of time
getblueprintinfo - DE
gethere <player> - DE Teleports another player to your position
getoption <key> - DE Prints the currently set value of an option key
gm <mode> (0 = Survival, 1 = Creative) - DE Changes the game mode
goto <x> <y> <z> OR goto <playername> - DE Teleports you to a given world location or to another player
gotodeathposition - DE Teleports you to the position where you died (only valid during this session)
gotodefaultspawn - DE Teleports you to the world default spawn position
gotomark
gotospawn - DE Teleports you to your spawn position
gotosurface - DE Teleports you to the surface
graphics - DE Prints information about the currently used graphics card
heal OR heal <playername> - DE Heals yourself or another player
help <command> - DE Prints information about a specific console command
hideareas - DE Hides all areas in the world. To show them, type 'showareas'
hud - DE Toggles the hud
id - DE
serverinfo <type> - DE Gets some information about the server (types: memory, chunks, network)
invite <steamID> - DE Invites a friend to join your game. Your friend will only be able to join your game if you have hosted a "Play with friends" session!
ip - DE Tries to get all local IP addresses (LAN)
item <itemname> <amount> [variant] - DE Adds a new item to your inventory
kick <name/uid> [reason] - DE Kicks a player from the server
kill OR kill <playername> - DE Kills yourself or another player
listener - DE Freezes or unfreezes the audio listener position
listenforinput - DE Listens for any key input and prints the detected key name (and device)
loadworld <worldname> - DE Loads a world
loadworld <worldname> - DE Loads a world
loadpreset <id/name> - DE Loads a building size preset
loadworld <worldname> - DE Loads a world
locknpc - DE Freezes/locks the npc you're currently looking at (so it can't move anymore)
lodbias <bias> - DE Changes the global LOD bias. Default setting is 1
logs - DE Opens the logs folder in the file explorer
makeadmin <name/uid> - DE Makes a player an admin in multiplayer
mark - DE Saves your current location as temporary teleport position. Use 'gotomark' to teleport
maxfps - DE Sets the max framerate
maxlodlevel <lvl> - DE Sets the max global LOD level. Default setting is 0
memory - DE Prints information about the current memory usage
mouse - DE Toggles visibility of the mouse cursor
movemode <mode> - DE Changes the manual positioning mode. Either set WORLD (default) or LOCAL
networkstats - DE Prints some local network info (only works in multiplayer)
noclip - DE Toggles no-clipping for fly mode
object <objectname> <amount> [variant] - DE Adds a new object (like furniture) to your inventory
offlineban <uid> <duration> [reason] - DE Bans a player from the server who is currently not connected (duration in seconds). Set duration to -1 for a permanent ban
panorama [resolution] [createpreview] - DE Creates a panorama screenshot (equirectangular projection)
pivotmode <mode> - DE Changes the pivot mode, either AUTOMATIC (default) or MANUAL
playerinfo <uid> - DE Gets some information about a particular player (by his UID)
playmusictrack - DE
playsound <soundname> [parametername] [parametervalue] ... - DE Plays a certain sound effect at the player position
printchunkdata - DE
printkeybindings - DE Prints all current key bindings to a text file in the game directory called "keybindings.txt"
q - DE Quits the game
serverinfo <type> - DE Gets some information about the server (types: memory, chunks, network)
refreshallchunks - DE Forces all currently loaded chunks to reload
refreshchunk - DE Forces the current chunk to reload
refreshinventory - DE Refresh your inventory (sync it with server)
reloadoptions - DE Reloads the settings from the config.properties file
reloadpermissions - DE Reloads permission files (from the "Permissions" folder)
reloadplugins - DE Reloads all plugins (experimental feature)
reloadscheduler - DE Reloads the server scheduler file (scheduler.txt)
renderclothes - DE Creates icons for all clothes and stores them in the Screenshots folder
renderconstruction <shape> [resolution] - DE Creates icons for this construction element with all textures and stores them in the Screenshots folder
renderitems - DE Creates icons for all items and stores them in the Screenshots folder
rendernpcs - DE Creates icons for all npcs and stores them in the Screenshots folder
renderobject - DE Creates icons for a particular object and stores it in the Screenshots folder
renderobjects - DE Creates icons for all objects and stores them in the Screenshots folder
renderplants - DE Creates icons for all plants and stores them in the Screenshots folder
renderplayer [resolution] - DE Creates an image of the current player model (including the current clothes)
report - Erstellt einen Fehlerbericht Creates a new error report (brings up the report tool)
resetcamerarotation - DE Resets the camera rotation
resetinput - DE Resets all input
resolution <width> <height> - DE Changes the resolution
resolutionscale <scale> - DE Changes the resolution scale (0-1)
restart <seconds> - DE Restarts the server in x seconds, i.e. broadcasts a message about the impending restart to all players and restarts the server process (only works in multiplayer)
revokeadmin <name/uid> - DE Revokes admin rights from a player in multiplayer
rotate <X> <Y> <Z> OR rotate <Y> - DE Rotates the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
rotation <X> <Y> <Z> OR rotation <Y> - DE Sets an absolute rotation for the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
rotationmode <mode> - DE Changes the rotation mode. Either set WORLD, LOCAL or LEGACY (default)
rp - DE Reloads all plugins (experimental feature)
saveoptions - DE Writes all unsaved settings to the config.properties file
savepreset <id> [name] - DE Saves a building size preset
screenshot [width] [height] - DE Takes a screenshot
servergc - DE Invokes the serverside garbage collector to free up unused memory
serverinfo <type> - DE Gets some information about the server (types: memory, chunks, network)
setaudiodriver <driver> - DE Changes the currently active audio output driver
setspawn - DE Sets the global default spawn position to your current position
gm <mode> (0 = Survival, 1 = Creative) - DE Changes the game mode
setl <precision> - DE Sets the scale precision (when resizing an element)
setofflineplayergroup <uid> <groupname> - DE Sets the permission group of an offline player. Either provide the group name, or "default" / "null" for the default permission
setoption <key> <value> - DE Changes an option key and stores the updated value in the config file
setp <precision> - DE Sets the placement precision (when moving an element manually)
setplayergroup <name/uid> <groupname> - DE Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission
setr <precision> - DE Sets the rotation precision (when rotating an element)
setsnowiness <0-1> - DE Sets the global snowiness value. Overrides wetness
setspawn - DE Sets the global default spawn position to your current position
setspawninventory - DE Sets the global default spawn inventory to your current inventory
setspawn - DE Sets the global default spawn position to your current position
tod <hours> <minutes> - DE Sets the current time of day
settimespeed <speed> (default speed is 1.75, realtime would be 60) - DE Specifies how many realtime seconds elapse until the ingame time advances by one minute
setwetness <0-1> - DE Sets the global wetness value. Overrides snowiness
showareas - DE Shows all areas in the world. To hide them, type 'hideareas'
showballistictrajectory - DE Visualizes the ballistic trajectory of projectiles
shutdown - DE Shuts the server down (only works in multiplayer)
size <X> <Y> <Z> - DE Sets the size of the currently active element along the X (width), Y (height) and Z (depth) axis
skyrotation <rotation> (default rotation is 0) - DE Changes the rotation of the sky, which affects the direction where the sun rises and sets
spawnnpc <name> [variant] - DE Spawns an npc in front of you
spawnvehicle <name> - DE Spawns a vehicle in front of you
setplayergroup <name/uid> <groupname> - DE Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission
surfaceoffset <X> <Y> <Z> - DE Sets the surface offset of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 0 0 0
surfacescale <X> <Y> <Z> - DE Sets the surface scale of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 1 1 1
swapsize <axis1> <axis2> - DE Swaps the scale of the currently active element. Swaps axis 1 with axis 2 (e.g. X and Z axis size values)
system - DE Prints some system information
targetmonitor <monitor> - DE Changes the target monitor. Use 0 to switch to your main monitor
teleport <toplayer> OR teleport <player> <toplayer> - DE Teleports you to another player or teleports a particular player to another player
texturealignment <type> (valid types: default, world, local) - DE Overrides the texture alignment for the currently active construction element
texturescale <scalefactor> - DE Changes the texture scale for the currently active construction element
tod <hours> <minutes> - DE Sets the current time of day
tod <hours> <minutes> - DE Sets the current time of day
toggleterrain - DE Hides/shows the terrain and vegetation (also affects collision, so enable flying mode via F2 first)
togglewater - DE Enables/disables water effects
toggleworldgeneration - DE Stops/resumes the world generation
teleport <toplayer> OR teleport <player> <toplayer> - DE Teleports you to another player or teleports a particular player to another player
uidebugger [? / layername] - DE Enables the UIDebugger
unban <uid> - DE Unbans a player, i.e. lifts a ban in multiplayer
undo - DE Reverts the last destructive action (e.g. restores the last element you've destroyed)
undress - DE Takes off all clothes you're currently wearing
unloadplugins - DE Unloads all plugins (experimental feature)
unlocknpc - DE Unfreezes the npc you're currently looking at
viewdistance <detail> <total> [buildings] - DE Changes the view distance
visualizenpcs - DE Visualizes all currently loaded npcs in the scene
visualizeobjects - DE Visualizes all currently loaded objects (furniture, doors etc) in the scene
visualizevehicles - DE Visualizes all currently loaded vehicles in the scene
volume <sound/music> <value> - DE Sets the master sound or music volume
weather <type> [instant 0/1] (types: default, clear, breeze, overcast, rain, heavyrain, snow, heavysnow, lightsnow, cold, fog, densefog, storm) - DE Changes current ingame weather
worldbackup - DE Creates a backup of the currently loaded world. Optionally zips the backup (warning: this takes a while)
worlddir - DE Opens the world directory in the file explorer
yell <message> <message> Sendet eine Schreinachricht an alle Spieler Sends a yell message to all players (multiplayer)

Item- und Objekt-IDs

Mit dem Befehl item <name> können Items oder platzierbare Objekte ins Spielerinventar eingefügt werden.

Beispiel: item bottle 5 platziert 5 Flaschen im Spielerinventar.

Items

  • pickaxe – Spitzhacke
  • apple – Apfel
  • repeater – Repetiergewehr
  • bottle – Flasche
  • megaphone – Megafon
  • walkietalkie – Walkie-Talkie
  • stone – Stein
  • treeloghickory – Baumstammstück
  • saplinghickory – Setzlinge (Hickory)
  • paintroller – Farbroller
  • wateringcan – Gießkanne
  • aliminiumigot – Aluminiumbarren
  • aluminiumore – Aluminiumerz
  • aluminiumwire – Aluminiumdraht
  • axe – Axt
  • axesteeel – Stahlaxt
  • bandage – Verband
  • paintroller – Farbroller
  • bellpepper – Paprika
  • blueprint – Blaupause
  • canteen – Feldflasche
  • carrot – Karotte
  • carrotslices – Karottenstücke
  • Chili – Chili
  • circuitboard - Leiterplatte
  • coarsecloth – Grobes Tuch
  • combatknife –Kampfmesser
  • paintroller – Farbroller
  • compassmodern – Moderner Kompass
  • compassold – Alter Kompass
  • cookie – Plätzchen
  • corncob – Maiskolben
  • cotton – Baumwolle
  • egg – Ei
  • flashlight – Taschenlampe
  • flashlightlarge – Große Taschenlampe
  • goldingot – Goldbarren
  • goldore – Golderz
  • gingerroot – Ingwerwurzel
  • hempfibers – Hanffasern
  • bottle – Flasche
  • hoe – Hacke
  • hoesteel – Stahlhacke
  • ironingot – Eisenbarren
  • ironplate – Eisenplatte
  • lettuce – Kopfsalat
  • lettuceleaves – Salatblätter
  • lumber – Holz
  • measuringtape – Maßband
  • medkit – Medikit
  • miningdrill – Bergbaubohrer
  • bottle – Flasche
  • oldshears – Alte Schere
  • oredetector – Erzdetektor
  • paintbrush – Pinsel
  • pear – Birne
  • penlight – Stiftlampe
  • pickaxesteel – Stahlspitzhacke

Objekte Hauptartikel: Objekte

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