Konsole: Unterschied zwischen den Versionen

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=== Alle Befehle (Tabelle) ===
=== Alle Befehle (Tabelle) ===
{| class="wikitable sortable"  style="margin-left:1px;"  
{| class="wikitable sortable"  style="margin-left:1px;"  
! Befehl !! Parameter !! Beschreibung !! Description<br/>(orginal)
! Befehl  
|-
! Parameter  
| backups
! Beschreibung !! Description<br/>(orginal)  
|  - 
| Öffnet das Welt Backup-Verzeichnis im Datei-Explorer || Opens the world backup directory in the file explorer
|-
| bag
| <span style="color:#254501"><item1> <item2> <item3> ...</span>
| Fügt dem Inventar einen Taschengegenstand mit Items hinzu. Siehe: [[Items]]
z.B.:
* <code>bag sword1</code>
* <code>bag apple bread carrot</code>
| Adds a bag item (which contains other items) to your inventory
|-
| ban
| <span style="color:#254501"><name/uid> <duration> [reason]</span>
| Sperrt einen Spieler für eine bestimmte Zeit vom Server || Bans a player from the server for a given amount of time (seconds). Set duration to -1 for a permanent ban
|-
| blueprintinfo
|  - 
|  Blaupausen-Info  || blueprint info
|-
| blueprints
|  - 
| Ruft das Blueprint-Menü auf || Brings up the blueprint menu. If there is no blueprint table in proximity, this command only works in creative mode
|-
| buildinfo
|  - 
| Zeigt Informationen zum aktuellen Build (Entwicklungsstufe) von Rising World an
| Prints information about the current build
|-
| chunkborders                           
|  - 
| Visualisiert Chunk-Grenzen || Visualizes chunk borders
|-
| chunkinfo
|  - 
| DE  ||
|-
| chunkpartinfo
|  - 
| DE  ||
|-
| cleanup
| <span style="color:#254501"><type></span> <br/> types: debris, items, trees, chunks
| Räumt Objekte vom Typ <type> in der Welt auf || Cleans up the server
|-
| clearinventory                         
|  - 
| Inventar leeren  || Removes all items from your inventory
|-
| clothing
| <span style="color:#254501"><name> <amount> [color]</span>
| DE  || Adds a new piece of clothing to your inventory
|-
| cls   
|  - 
| Löscht alle Ausgaben in der Konsole || Clears the console output
|-
| commands 
|  - 
| Gibt eine Liste aller Befehle aus, die Liste ist in der .log Datei || Gets an overview of all available console commands
|-
| connect
| <span style="color:#254501"><ip> [port]</span>
| Verbindet mit einem Multiplayer-Server || Connects to a multiplayer server
|-
| constructioncollision                     
|  - 
| Kollisionen beim Bauen an oder ausschalten || Toggles the collision of elements while building
|-
| convertjavaimages
| <span style="color:#254501"><directory></span>
| Konvertiert alle Java .cimg Bilddateien || Converts all Java .cimg image files to png/jpg files (and stores them in the same directory)
|-
| coordinates
| <span style="color:#254501">[saveto]  (targets: "clipboard" or a relative/absolute file path)</span>
| DE  || Prints the current coordinates. Alternatively copies them into clipboard or writes them into a file
|-
| cubemap
|  - 
| DE  ||
|-
| debugcorpses
|  - 
| DE  ||
|-
| deletenpc
|  - 
| Löscht den NPC, den du gerade ansiehst. Nicht zu verwechseln mit "deletenpcs"
| Deletes the npc you're currently looking at. Not to be confused with "deletenpcs"
|-
| deletenpcs
| <span style="color:#254501">[type] [radius]</span>
| Löscht alle NPCs in deiner Welt innerhalb eines bestimmten Bereichs. Optional können Sie es auf einen Typ einschränken
| Deletes all npcs in your world within a certain range. Optionally you can restrict it to a type
|-
| deletesector
| <span style="color:#254501">[sx] [sz]</span>
| DE  || Deletes a sector (i.e. fully resets the sector including all chunks in it). To get the sector coordinates, move to the sector and press F3 (see top lines)
|-
| disablenpc
| <span style="color:#254501"><type></span>
| Deaktiviert einen bestimmten NPC-Typ, sodass er nicht mehr auf natürliche Weise in Ihrer Welt erscheint.
Betrifft nicht bereits vorhandene NPCs.
Siehe auch <code>enablenpc</code>
| Disables a particular npc type, so it no longer spawns naturally in your world. Does not affect already existing npcs (to remove them, use "deletenpcs <type>")  
|-
|-
| displaymode
backups
| <span style="color:#254501"><mode></span> <br/> modes: "fullscreen" (0), "borderless" (1), "windowed" (3)
|  -  
| DE || Changes the displaymode
Öffnet das Welt Backup-Verzeichnis im Datei-Explorer
|-
Opens the world backup directory in the file explorer
| edit
| <span style="color:#254501"><action> <values...> </span> <br/> supported actions: texture, color, shape, resize, setsize, rotate, setrotation, move, texturescale, flag
| DE  || Modifies the element in the world you're currently looking at
|-  
| editnpc
|  -
| Das Verhalten von Tieren/Npcs kann editiert und überschrieben werden (um sie zB feindlich oder friedlich zu stimmen)
| The behavior of NPC can be edited.
|-  
| enablenpc
| <span style="color:#254501"><type></span>
| Aktiviert einen bestimmten NPC-Typ für diese Welt wieder.
  Siehe auch <code>disablenpc</code>
| Re-enables a particular npc type for this world.
|-
|-
| findbase
| bag
| <span style="color:#254501">[playername/uid]</span>  
| <item1> <item2> <item3> ...
| DE || Finds the chunk with the highest density of construction elements or objects
|  Fügt dem Inventar einen Taschengegenstand mit Items hinzu. Siehe: [[Items]]  
|-  
z.B.:
| flip
*<code>bag sword1</code>  
| <span style="color:#254501"><axis></span>  
  *<code>bag apple bread carrot</code> 
| DE || Flips the currently active element either along the X, Y or Z axis
| Adds a bag item (which contains other items) to your inventory
|-
|-
| fog   
| ban
| <name/uid> <duration> [reason]
| DE  || Toggles the fog temporarily
Sperrt einen Spieler für eine bestimmte Zeit vom Server
|-  
Bans a player from the server for a given amount of time (seconds). Set duration to -1 for a permanent ban
| fps   
|-
|  -   
| blocks
| DE || Toggles the fps counter
|  -  
|-  
| DE
| gamedir 
Brings up a block selection where you can select a block shape and texture
|  -   
|-
| DE || Opens the game directory in the file explorer
| blueprintinfo
|-  
|  -  
| gm
| Blaupausen-Info
| <span style="color:#254501"><mode></span> <br/> 0 = Survival, 1 = Creative
blueprint info
| DE || Changes the game mode
|-
|-  
|  blueprints
| gap
|  -
| <span style="color:#254501"><value></span>  
| Ruft das Blueprint-Menü auf
| DE || Sets the gap size for the currently active element (when placing multiple elements in a row)
| Brings up the blueprint menu. If there is no blueprint table in proximity, this command only works in creative mode
|-  
|-
| gc
| buildinfo
| <span style="color:#254501">[milliseconds]</span>
| -
| DE || Triggers the garbage collector to run, optionally only for a given amount of time
|  Zeigt Informationen zum aktuellen Build (Entwicklungsstufe) von Rising World an
|-  
Prints information about the current build
| getblueprintinfo
|-
|  -
| calc
| DE ||  
| -  
|-  
| Berechnet einen mathematischen Ausdruck
| gethere
|  Calculates a math expression
| <span style="color:#254501"><player></span>  
|-
| DE || Teleports another player to your position
chunkborders
|-  
-
| getoption
| Visualisiert Chunk-Grenzen
| <span style="color:#254501"><key></span>  
| Visualizes chunk borders
| DE  || Prints the currently set value of an option key
|-
|-  
| chunkinfo
| goto
| -
| <span style="color:#254501">goto <x> <y> <z></span>  
| DE  
ODER  
|  
<span>goto <playername></span>  
|-
| Teleportiert zu einem bestimmten Ort auf der Welt oder zu einem anderen Spieler
| chunkpartinfo
| Teleports you to a given world location or to another player
|  -  
|-  
| DE  
| gotodeathposition                       
|  
|-
| DE || Teleports you to the position where you died (only valid during this session)
| cleanup
|-  
| <type>  (types: debris, items, trees, chunks)
| gotodefaultspawn                       
|  Räumt Objekte vom Typ <type> in der Welt auf
|  -   
Cleans up the server
| DE || Teleports you to the world default spawn position
|-
|-  
| clearinventory
| gotomark
| -  
|-
| Entfernt alle Gegenstände aus dem Inventar
| gotospawn
| Removes all items from your inventory
|-
| DE || Teleports you to your spawn position
|  clothing
|-  
<name> <amount> [color]
| gotosurface                             
| DE  
-  
| Adds a new piece of clothing to your inventory
| DE  || Teleports you to the surface
|-
|-  
| cls
| graphics  
|  -
|  -   
Löscht alle Ausgaben in der Konsole
| DE || Prints information about the currently used graphics card
| Clears the console output
|-  
|-
| heal OR  heal
| commands
| <span style="color:#254501"><playername></span>   
| -
| DE || Heals yourself or another player
|  Gibt eine Liste aller Befehle aus, die Liste ist in der .log Datei
|-  
| Gets an overview of all available console commands
| help
|-
| <span style="color:#254501"><command></span>  
| connect
| DE || Prints information about a specific console command
<ip> [port]
|-  
Verbindet mit einem Multiplayer-Server
| hideareas                           
| Connects to a multiplayer server
|  -
|-
| DE || Hides all areas in the world. To show them, type 'showareas'
| constructioncollision
|-  
|  -  
| hud   
| Kollisionen beim Bauen an oder ausschalten
Toggles the collision of elements while building
| DE || Toggles the hud
|-
|-  
| convertjavaimages
| id
| <directory>
-  
DE
| DE ||
Converts all Java .cimg image files to png/jpg files (and stores them in the same directory)
|-  
|-
| serverinfo
| coordinates
| <span style="color:#254501"><type></span> <br/> type: memory, chunks, network
[saveto] (targets: "clipboard" or a relative/absolute file path)
| DE || Gets some information about the server (types: memory, chunks, network)
| DE  
|-  
| Prints the current coordinates. Alternatively copies them into clipboard or writes them into a file
| invite
|-
| <span style="color:#254501"><steamID></span>
crashfolder
| DE  || Invites a friend to join your game. Your friend will only be able to join your game if you have hosted a "Play with friends" session!
|  -  
|-
| DE
| ip
Opens the crash folder in the file explorer (if it exists)
| -   
|-
| DE || Tries to get all local IP addresses (LAN)
createmapmarker
|-
| <x> <z> [icon] [rgba] [name] [size] [rotation] [global]
| item
| DE
| <span style="color:#254501"><itemname> <amount> [variant]</span>
Creates a map marker at an arbitrary position
| DE || Adds a new item to your inventory
|-
|-  
| cubemap
| kick
|  -
| <span style="color:#254501"><name/uid> [reason]</span>
|  Speichert ein [[Screenshots|Screenshot]] als Cube Map
| DE || Kicks a player from the server
|-  
|-
| kill
debugcorpses
| <span style="color:#254501"><playername></span>                
-
| DE || Kills yourself or another player
| DE
|-  
|  
| listener  
|-
-  
| deletenpc
| DE || Freezes or unfreezes the audio listener position
|  -  
|-  
Löscht den NPC, den du gerade ansiehst. Nicht zu verwechseln mit "deletenpcs" 
| listenforinput                         
| Deletes the npc you're currently looking at. Not to be confused with "deletenpcs" 
-  
|-
| DE || Listens for any key input and prints the detected key name (and device)
deletenpcs
|-  
[type] [radius]
| loadworld
| Löscht alle NPCs in deiner Welt innerhalb eines bestimmten Bereichs. Optional können Sie es auf einen Typ einschränken
| <span style="color:#254501"><worldname></span>  
| Deletes all npcs in your world within a certain range. Optionally you can restrict it to a type
| DE || Loads a world
|-
|-  
| deletesector
| loadpreset
[sx] [sz]
| <span style="color:#254501"><id/name></span>
| DE
| DE  || Loads a building size preset
Deletes a sector (i.e. fully resets the sector including all chunks in it). To get the sector coordinates, move to the sector and press F3 (see top lines)
|-  
|-
| locknpc 
| disablenpc
|  -   
| <type>  
| Friert/sperrt den NPC ein, den du gerade ansiehst (sodass er sich nicht mehr bewegen kann)
|  Deaktiviert einen bestimmten NPC-Typ, sodass er nicht mehr auf natürliche Weise in Ihrer Welt erscheint. Betrifft nicht bereits vorhandene NPCs.
| Freezes/locks the npc you're currently looking at (so it can't move anymore)
Siehe auch <code>enablenpc</code>
|-  
Disables a particular npc type, so it no longer spawns naturally in your world. Does not affect already existing npcs (to remove them, use "deletenpcs <type>")  
| lodbias
|-
| <span style="color:#254501"><bias></span>
| displaymode
| DE || Changes the global LOD bias. Default setting is 1
| <mode> (modes: "fullscreen" (0), "borderless" (1), "windowed" (3))
|-  
| DE
| logs 
| Changes the displaymode
|  -   
|-
| DE || Opens the logs folder in the file explorer
| edit
|-  
<action> <values...>  (supported actions: texture, color, shape, resize, setsize, rotate, setrotation, move, texturescale, flag)  
| makeadmin
| Ändert das Element in der Welt, das Sie gerade betrachten
| <span style="color:#254501"><name/uid></span>   
| Modifies the element in the world you're currently looking at
| DE || Makes a player an admin in multiplayer
|-
|-  
editnpc
| mark 
| -  
-  
| Das Verhalten von Tieren/Npcs kann editiert und überschrieben werden (um sie zB feindlich oder friedlich zu stimmen)
| DE || Saves your current location as temporary teleport position. Use 'gotomark' to teleport
The behavior of NPC can be edited.
|-  
|-
| maxfps
| enablenpc
|  -
| <type>  
| DE || Sets the max framerate
|  Aktiviert einen bestimmten NPC-Typ für diese Welt wieder.
|-  
Siehe auch <code>disablenpc</code>  
| maxlodlevel
Re-enables a particular npc type for this world
| <span style="color:#254501"><lvl></span>
|-
| DE  || Sets the max global LOD level. Default setting is 0
findbase
|-  
[playername/uid]
| memory
| Findet den Chunk mit der höchsten Dichte an Bauelementen oder Objekten
Finds the chunk with the highest density of construction elements or objects
| DE || Prints information about the current memory usage
|-
|-
| flip
| mouse  
<axis>
| DE
| DE  || Toggles visibility of the mouse cursor
Flips the currently active element either along the X, Y or Z axis
|-  
|-
| movemode
| fog
| <span style="color:#254501"><mode></span>
| -  
| DE  || Changes the manual positioning mode. Either set WORLD (default) or LOCAL
DE
|-  
Toggles the fog temporarily
| networkstats                           
|-
-  
| fps
| DE || Prints some local network info (only works in multiplayer)
| -
|-  
| DE  
| noclip
| Toggles the fps counter
|  -   
|-
| DE || Toggles no-clipping for fly mode
| gamedir
|-  
|  -  
| object
| DE
| <span style="color:#254501"><objectname> <amount> [variant]</span>
| Opens the game directory in the file explorer
| DE || Adds a new object (like furniture) to your inventory
|-
|-  
| gap
| offlineban
| <value>
| <span style="color:#254501"><uid> <duration> [reason]</span>
|  DE
| DE || Bans a player from the server who is currently not connected (duration in seconds). Set duration to -1 for a permanent ban
Sets the gap size for the currently active element (when placing multiple elements in a row)
|-  
|-
| panorama
| gc
| <span style="color:#254501">[resolution] [createpreview]</span>
[milliseconds]
| Speichert ein Panorama-Screenshot || Creates a panorama screenshot (equirectangular projection)
|  DE
|-  
|  Triggers the garbage collector to run, optionally only for a given amount of time
| pivotmode
|-
| <span style="color:#254501"><mode></span>
| getblueprintinfo
| DE  || Changes the pivot mode, either AUTOMATIC (default) or MANUAL
-
|-  
| DE
| playerinfo
|  
| <span style="color:#254501"><uid></span>  
|-
| DE || Gets some information about a particular player (by his UID)
| gethere
|-  
| <player>  
| playmusictrack
| DE
| -  
Teleports another player to your position
| DE ||
|-
|-  
| getoption
| playsound
<key>
| <span style="color:#254501"><soundname> [parametername] [parametervalue] ...</span>
| DE
| DE  || Plays a certain sound effect at the player position
Prints the currently set value of an option key
|-  
|-
| printchunkdata
| getposterinfo
|  -
|  -  
| DE  ||
| DE  
|-  
|  
| printkeybindings                       
|-
|  -
| gm
| DE || Prints all current key bindings to a text file in the game directory called "keybindings.txt"
| <mode> (0 = Survival, 1 = Creative)
|-  
| DE  
| q     
| Changes the game mode
-  
|-
| DE || Quits the game
gm
|-  
<mode> (0 = Survival, 1 = Creative)
| serverinfo
DE
| <span style="color:#254501"><type></span>
Changes the game mode
| DE || Gets some information about the server (types: memory, chunks, network)
|-
|-  
| gm
| refreshallchunks                       
| <mode> (0 = Survival, 1 = Creative)
| DE  
| DE  || Forces all currently loaded chunks to reload
| Changes the game mode  
|-  
|-
| refreshchunk                           
| goto
-  
<x> <y> <z>  OR goto <playername>
| DE || Forces the current chunk to reload
Teleportiert zu einem bestimmten Ort auf der Welt oder zu einem anderen Spieler
|-  
| Teleports you to a given world location or to another player
| refreshinventory                       
|-
|  -   
| gotodeathposition
| DE || Refresh your inventory (sync it with server)
|  -  
|-  
| DE
| reloadoptions                           
Teleports you to the position where you died (only valid during this session)
|  -
|-
| DE || Reloads the settings from the config.properties file
| gotodefaultspawn
|-
| -
| reloadpermissions                       
| DE  
| Teleports you to the world default spawn position
| DE  || Reloads permission files (from the "Permissions" folder)
|-
|-  
| gotomark
| reloadplugins                           
| -
-  
| DE  
| DE || Reloads all plugins (experimental feature)
|  
|-
|-
| reloadscheduler                         
| gotospawn
-  
| DE || Reloads the server scheduler file (scheduler.txt)
| DE
|-  
| Teleports you to your spawn position
| renderclothes                           
|-
-  
|  gotosurface
| DE || Creates icons for all clothes and stores them in the Screenshots folder
| -
|-  
| DE
| renderconstruction
|  Teleports you to the surface
| <span style="color:#254501"><shape> [resolution]</span>  
|-
| DE  || Creates icons for this construction element with all textures and stores them in the Screenshots folder
| graphics
|-  
| -
| renderitems                             
| DE  
| Prints information about the currently used graphics card
| rendert und speichert kleine Vorschaubilder von Items || Creates icons for all items and stores them in the Screenshots folder
|-
|-  
| help
| rendernpcs                             
| <command>  
-  
DE
| Rendert und speichert kleine Vorschaubilder von NPCs
|  Prints information about a specific console command
| Creates icons for all npcs and stores them in the Screenshots folder
|-
|-  
hideareas
| renderobject                           
|  -  
|  -   
| DE
| rendert ein Vorschaubild || Creates icons for a particular object and stores it in the Screenshots folder
| Hides all areas in the world. To show them, type 'showareas'
|-  
|-
| renderobjects                           
| hud
|  -   
|  -  
| rendert und speichert kleine Vorschaubilder || Creates icons for all objects and stores them in the Screenshots folder
| DE  
|-  
| Toggles the hud
| renderplants                           
|-
|  -   
| id
| rendert und speichert kleine Vorschaubilder || Creates icons for all plants and stores them in the Screenshots folder
|  -  
|-  
| DE  
| renderplayer
|  
| <span style="color:#254501">[resolution]</span>
|-
| DE || Creates an image of the current player model (including the current clothes)
| invite
|-  
<steamID>
| report
| DE
|  -   
Invites a friend to join your game. Your friend will only be able to join your game if you have hosted a "Play with friends" session!
| Erstellt einen Fehlerbericht || Creates a new error report (brings up the report tool)
|-
|-
| ip
| resetcamerarotation                     
|  -
| DE
| DE || Resets the camera rotation
Tries to get all local IP addresses (LAN)  
|-  
|-
| resetinput                             
| item
|  -
<itemname> <amount> [variant]
| DE  || Resets all input
| DE  
|-  
| Adds a new item to your inventory
| resolution
|-
| <span style="color:#254501"><width> <height></span>
| kick
| DE || Changes the resolution
<name/uid> [reason]
|-  
| DE
| resolutionscale
Kicks a player from the server
| <span style="color:#254501"><scale></span>  
|-
| DE  || Changes the resolution scale (0-1)
| listener
|-
|  -  
| restart
| DE
| <span style="color:#254501"><seconds></span>  
Freezes or unfreezes the audio listener position
| DE  || Restarts the server in x seconds, i.e. broadcasts a message about the impending restart to all players and restarts the server process (only works in multiplayer)
|-
|-  
| listenforinput
| revokeadmin
|  -  
| <span style="color:#254501"><name/uid></span>
| DE  
| DE  || Revokes admin rights from a player in multiplayer
Listens for any key input and prints the detected key name (and device)  
|-  
|-
| rotate
| loadpreset
| <span style="color:#254501"><X> <Y> <ZOR rotate <Y></span>
<id/name>
| DE || Rotates the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
| DE
|-  
Loads a building size preset
| rotation
|-
| <span style="color:#254501"><X> <Y> <Z>  OR  rotation <Y></span>
| loadworld
| DE || Sets an absolute rotation for the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
| <worldname>
|-  
DE
| rotationmode
Loads a world
| <span style="color:#254501"><mode></span>  
|-
| DE  || Changes the rotation mode. Either set WORLD, LOCAL or LEGACY (default)
| loadworld
|-  
<worldname>
| rp   
| DE
-  
Loads a world
| DE || Reloads all plugins (experimental feature)
|-
|-  
| loadworld
| saveoptions
| <worldname>  
|  -
| DE  
| Optionen speichern.<br/> Schreibt alle nicht gespeicherten Einstellungen in die Datei config.properties
| Loads a world
| Save options.<br/> Writes all unsaved settings to the config.properties file
|-
|-  
| locknpc
| savepreset
| -  
| <span style="color:#254501"><id> [name]</span>
| Friert/sperrt den NPC ein, den du gerade ansiehst (sodass er sich nicht mehr bewegen kann)
| DE  || Saves a building size preset
Freezes/locks the npc you're currently looking at (so it can't move anymore)
|-  
|-
| screenshot
| lodbias
| <span style="color:#254501">[width] [height]</span>
<bias>
| DE || Takes a screenshot
| DE
|-  
| Changes the global LOD bias. Default setting is 1
| servergc  
|-
|  -
| logs
| DE || Invokes the serverside garbage collector to free up unused memory
|  -  
|-
| DE
| serverinfo
| Opens the logs folder in the file explorer
| <span style="color:#254501"><type></span>
|-
| DE || Gets some information about the server (types: memory, chunks, network)
|  makeadmin
|-  
|  <name/uid>
| setaudiodriver
|  DE
| <span style="color:#254501"><driver></span>
| Makes a player an admin in multiplayer
| DE || Changes the currently active audio output driver
|-
|-  
| mark
| setspawn  
|  -  
-  
| DE
| DE || Sets the global default spawn position to your current position
| Saves your current location as temporary teleport position. Use 'gotomark' to teleport
|-  
|-
| setl
| maxfps
| <span style="color:#254501"><precision></span>
| -  
| DE || Sets the scale precision (when resizing an element)
| DE
|-  
Sets the max framerate
| setofflineplayergroup
|-
| <span style="color:#254501"><uid> <groupname></span>
| maxlodlevel
| DE  || Sets the permission group of an offline player. Either provide the group name, or "default" / "null" for the default permission
| <lvl>
|-  
| DE
| setoption
| Sets the max global LOD level. Default setting is 0
| <span style="color:#254501"><key> <value></span> <br/> z.B.: <code>setoption filmgrain false</code>
|-
| Ändert eine Option und speichert den aktualisierten Wert in der Konfigurationsdatei || Changes an option key and stores the updated value in the config file
| memory
|-  
|  -
| setp
| DE
| <span style="color:#254501"><precision></span>
Prints information about the current memory usage
| DE || Sets the placement precision (when moving an element manually)
|-
|-  
| mouse
| setplayergroup
|  -  
| <span style="color:#254501"><name/uid> <groupname></span>
| DE
| DE || Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission
| Toggles visibility of the mouse cursor
|-  
|-
| setr
| movemode
| <span style="color:#254501"><precision></span>
| <mode>
| DE || Sets the rotation precision (when rotating an element)
DE
|-  
Changes the manual positioning mode. Either set WORLD (default) or LOCAL
| setsnowiness
|-
| <span style="color:#254501"><0-1></span>  
| networkstats
| Legt den globalen Schneewert fest. Überschreibt Nässe || Sets the global snowiness value. Overrides wetness
|  -  
|-  
| DE  
| setspawn  
| Prints some local network info (only works in multiplayer)
|  -
|-
| DE || Sets the global default spawn position to your current position
| noclip
|-  
| -
| setspawninventory
| DE  
|  -
|  Toggles no-clipping for fly mode
| DE || Sets the global default spawn inventory to your current inventory
|-
|-  
| object
| setspawn  
| <objectname> <amount> [variant]
|  -   
| DE  
| DE || Sets the global default spawn position to your current position
| Adds a new object (like furniture) to your inventory
|-  
|-
| tod
| offlineban
| <span style="color:#254501"><hours> <minutes></span>
| <uid> <duration> [reason]
| DE || Sets the current time of day
| DE  
|-  
| Bans a player from the server who is currently not connected (duration in seconds). Set duration to -1 for a permanent ban
| settimespeed
|-
| <span style="color:#254501"><speed> (default speed is 1.75, realtime would be 60)</span>
| overridematerialproperty
| DE || Specifies how many realtime seconds elapse until the ingame time advances by one minute
|  -
|-  
| DE
| setwetness
|  
| <span style="color:#254501"><0-1></span>
|-
| DE || Sets the global wetness value. Overrides snowiness
| overrideregion
|-  
| <sx> <sz> <region(regions: default, ocean, dry, cold)
| showareas
| DE
-  
Overrides the biome region for a sector. Please note that if the sector is already generated, it's necessary to delete it
| DE || Shows all areas in the world. To hide them, type 'hideareas'
|-
|-  
| panorama
| showballistictrajectory                   
| [resolution] [createpreview]
|  -
Speichert ein Panorama-[[Screenshots|Screenshot]]
| DE || Visualizes the ballistic trajectory of projectiles
| Creates a panorama screenshot (equirectangular projection)  
|-  
|-
| shutdown  
| pivotmode
|  -   
| <mode>  
| DE || Shuts the server down (only works in multiplayer)
| DE  
|-  
| Changes the pivot mode, either AUTOMATIC (default) or MANUAL
| size
|-
| <span style="color:#254501"><X> <Y> <Z></span>  
| playerinfo
| DE  || Sets the size of the currently active element along the X (width), Y (height) and Z (depth) axis
<uid>
|-  
| Ruft Informationen über einen bestimmten Spieler ab (anhand seiner UID)
| skyrotation
Gets some information about a particular player (by his UID)  
| <span style="color:#254501"><rotation> (default rotation is 0)</span>  
|-
| DE  || Changes the rotation of the sky, which affects the direction where the sun rises and sets
| playmusictrack
|-  
|  -  
| spawnnpc
| DE
| <span style="color:#254501"><name> [variant]</span> <br/> * <code>spawnnpc <name> locked</code> - dann wird das Tier eingefroren
|  
| Spawnt einen NPC vor dir
|-
| Spawns an npc in front of you
| playsound
|-  
| <soundname> [parametername] [parametervalue] ...
| spawnvehicle
| DE  
| <span style="color:#254501"><name></span>  
| Plays a certain sound effect at the player position
| DE  || Spawns a vehicle in front of you
|-
|-  
| posterinfo
| setplayergroup
| -  
| <span style="color:#254501"><name/uid> <groupname></span>  
| DE
| Legt die Berechtigungsgruppe eines Spielers fest. || Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission
|-  
|-
| surfaceoffset
printchunkdata
| <span style="color:#254501"><X> <Y> <Z></span>  
| -
| DE  || Sets the surface offset of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 0 0 0
| DE
|-  
| surfacescale
|-
| <span style="color:#254501"><X> <Y> <Z></span>
printkeybindings
| DE || Sets the surface scale of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 1 1 1
|  -  
|-
| DE  
| swapsize
| Prints all current key bindings to a text file in the game directory called "keybindings.txt"
| <span style="color:#254501"><axis1> <axis2></span>  
|-
| DE || Swaps the scale of the currently active element. Swaps axis 1 with axis 2 (e.g. X and Z axis size values)
| q
|-  
-
| system
| DE
|  -   
| Quits the game
| DE || Prints some system information
|-
|-  
| refreshallchunks
| targetmonitor
|  -  
| <span style="color:#254501"><monitor></span>  
DE
| DE  || Changes the target monitor. Use 0 to switch to your main monitor
Forces all currently loaded chunks to reload
|-  
|-
| teleport
| refreshchunk
| <span style="color:#254501"><toplayer> <br/>oder<br/teleport <player> <toplayer></span>
-
| Teleportiert dich zu einem anderen Spieler
| DE
oder teleportiert einen bestimmten Spieler zu einem anderen Spieler
| Forces the current chunk to reload
| Teleports you to another player or teleports a particular player to another player
|-
|-
| refreshinventory
| texturealignment
|  -
| <span style="color:#254501"><type> (valid types: default, world, local)</span>
| DE
| DE  || Overrides the texture alignment for the currently active construction element
Refresh your inventory (sync it with server)  
|-  
|-
| texturescale
| refreshmap
| <span style="color:#254501"><scalefactor></span>  
| -
| DE || Changes the texture scale for the currently active construction element
| DE  
|-  
| Refreshes the ingame map
| tod
|-
| <span style="color:#254501"><hours> <minutes></span>  
| reloadoptions
| DE || Sets the current time of day
| -  
|-  
| DE
| toggleterrain                           
| Reloads the settings from the config.properties file
|-
| DE  || Hides/shows the terrain and vegetation (also affects collision, so enable flying mode via F2 first)
| reloadpermissions
|-  
| -  
| togglewater                             
| DE
| Reloads permission files (from the "Permissions" folder)
| Aktiviert/deaktiviert die Wassereffekte
|-
und macht die Wasseroberfläche unsichtbar.  
reloadplugins
| Enables/disables water effects
| -
|-  
|  DE
| toggleworldgeneration                     
| Reloads all plugins (experimental feature)  
-  
|-
| DE || Stops/resumes the world generation
| reloadscheduler
|-  
| -
| uidebugger
| DE  
| <span style="color:#254501">[? / layername]</span> 
| Reloads the server scheduler file (scheduler.txt)
| um den Pfad jedes beliebigen UI Elements auf dem Bildschirm zu erhalten ([[Unity-Version#Liste_der_Updates|Update 0.6]])  || Enables the UIDebugger
|-
|-  
| renderclothes
| unban
|  -
| <span style="color:#254501"><uid></span>
| DE
| DE  || Unbans a player, i.e. lifts a ban in multiplayer
Creates icons for all clothes and stores them in the Screenshots folder
|-  
|-
| undo 
| renderconstruction
|  -   
| <shape> [resolution]
| DE || Reverts the last destructive action (e.g. restores the last element you've destroyed)
| DE
|-  
| Creates icons for this construction element with all textures and stores them in the Screenshots folder
| undress 
|-
renderitems
| DE || Takes off all clothes you're currently wearing
|  -  
|-  
Rendert kleine Vorschaubilder für alle Items und speichert sie im [[Screenshots]]-Ordner. <br/>Rendering Speicherort: {{Dateipfad Rendering}} 
| unloadplugins                           
| Creates icons for all items and stores them in the Screenshots folder
|  -   
|-
| DE || Unloads all plugins (experimental feature)
| rendernpcs
|-  
|  -  
| unlocknpc
Rendert kleine Vorschaubilder für alle NPCs und speichert sie im [[Screenshots]]-Ordner. <br/>Rendering Speicherort: {{Dateipfad Rendering}} 
|  -
| Creates icons for all npcs and stores them in the Screenshots folder
| Entfriert den NPC, den du gerade anschaust
|-
| Unfreezes the npc you're currently looking at
renderobject
|-  
|  -  
| viewdistance
|  Erstellt Icons für ein bestimmtes Objekt und speichert es im [[Screenshots]]-Ordner.  
| <span style="color:#254501"><detail> <total> [buildings]</span>
Creates icons for a particular object and stores it in the Screenshots folder
| DE  || Changes the view distance
|-
|-  
| renderobjects
| visualizenpcs                           
| -
|  -   
Rendert kleine Vorschaubilder für alle Objekte und speichert sie im [[Screenshots]]-Ordner. 
| Visualisiert alle aktuell geladenen NPCs in der Szene
| Creates icons for all objects and stores them in the Screenshots folder
| Visualizes all currently loaded NPCs in the scene
|-
|-
renderplants
| visualizeobjects                       
| -
| Rendert kleine Vorschaubilder für alle Pflanzen und speichert sie im [[Screenshots]]-Ordner. 
| DE || Visualizes all currently loaded objects (furniture, doors etc) in the scene
|  Creates icons for all plants and stores them in the Screenshots folder
|-  
|-
| visualizevehicles                       
| renderplayer
-  
| [resolution]
| DE || Visualizes all currently loaded vehicles in the scene
Erstellt ein Bild des aktuellen Spielermodells (einschließlich der aktuellen Kleidung)
|-  
| Creates an image of the current player model (including the current clothes)
| volume
|-
| <span style="color:#254501"><sound/music> <value></span>  
| renderworld
| DE || Sets the master sound or music volume
[resolution]
|-  
| Erstellt einen orthographischen Top-Down-Screenshot der aktuell gerenderten Welt
| weather
Creates an orthographic top-down screenshot of the currently rendered world  
| <span style="color:#254501"><type> [instant 0/1]</span> <br/> type: default, clear, breeze, overcast, rain, heavyrain, snow, heavysnow, lightsnow, cold, fog, densefog, storm
|-
| Stellt das Wetter in der Welt ein || Changes current ingame weather
| report
|-
|  -  
| worldbackup                             
Erstellt einen neuen Fehlerbericht (ruft das Berichtstool auf)
|  Creates a new error report (brings up the report tool)
| Erstellt ein Backup der aktuell geladenen Welt || Creates a backup of the currently loaded world. Optionally zips the backup (warning: this takes a while)
|-
|-
resetcamerarotation
| worlddir 
|  -  
|  - 
| DE
| Öffnet das Weltverzeichnis im Datei-Explorer || Opens the world directory in the file explorer
Resets the camera rotation
|-  
|-
| yell  
| resetinput
| <span style="color:#254501"><message></span> 
| -
| Sendet eine Schreinachricht an alle Spieler || Sends a yell message to all players (multiplayer)
|  DE
|  Resets all input
|-
|  resolution
<width> <height>  
| DE  
| Changes the resolution
|-
| resolutionscale
|  <scale>
|  DE
|  Changes the resolution scale (0-1)  
|-
| restart
| <seconds>  
| DE  
| Restarts the server in x seconds, i.e. broadcasts a message about the impending restart to all players and restarts the server process (only works in multiplayer)
|-
| revokeadmin
| <name/uid>  
|  DE
|  Revokes admin rights from a player in multiplayer
|-
| rotate
| <X> <Y> <Z>  OR  rotate <Y>  
| DE  
| Rotates the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
|-
| rotation
| <X> <Y> <Z> OR  rotation <Y>  
| DE
| Sets an absolute rotation for the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
|-
| rotationmode
| <mode>  
| DE
|  Changes the rotation mode. Either set WORLD, LOCAL or LEGACY (default)
|-
|  rp
|  -
DE  
| Reloads all plugins (experimental feature)
|-
| saveoptions
| -  
| Optionen speichern. Schreibt alle nicht gespeicherten Einstellungen in die Datei config.properties 
Writes all unsaved settings to the config.properties file
|-
| savepreset
|  <id> [name]
| DE
| Saves a building size preset
|-
screenshot
|  [width] [height]
Macht einen [[Screenshots|Screenshot]]
| Takes a screenshot
|-
| servergc
|  -  
| DE
Invokes the serverside garbage collector to free up unused memory
|-
| serverinfo
| <type>  
| DE  
| Gets some information about the server (types: memory, chunks, network)
|-
| setaudiodriver
|  <driver>  
| DE
| Changes the currently active audio output driver
|-
| setl
| <precision>
| DE
Sets the scale precision (when resizing an element)  
|-
| setofflineplayergroup
| <uid> <groupname>  
| DE  
| Sets the permission group of an offline player. Either provide the group name, or "default" / "null" for the default permission
|-
| setoption
| <key> <value>  
Ändert eine Option und speichert den aktualisierten Wert in der Konfigurationsdatei
|  Changes an option key and stores the updated value in the config file
|-
| setp
<precision>
| DE  
| Sets the placement precision (when moving an element manually)  
|-
| setplayergroup
<name/uid> <groupname>
| Legt die Berechtigungsgruppe eines Spielers fest.  
| Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission
|-
| setr
<precision>
| DE
Sets the rotation precision (when rotating an element)
|-
| setsnowiness
| <0-1>  
| Legt den globalen Schneewert fest. Überschreibt Nässe
| Sets the global snowiness value. Overrides wetness
|-
| setspawn
| -  
| DE
| Sets the global default spawn position to your current position
|-
| setspawninventory
|  -  
| DE
Sets the global default spawn inventory to your current inventory
|-
| settimespeed
<speed> (default speed ist 1.75, die Echtzeit beträgt 60)
Gibt an, wie viele Echtzeitsekunden vergehen, bis die Spielzeit um eine Minute vorrückt
| Specifies how many realtime seconds elapse until the ingame time advances by one minute
|-
| setwetness
<0-1>
| DE
Sets the global wetness value. Overrides snowiness
|-
| showareas
|  -  
| DE
| Shows all areas in the world. To hide them, type 'hideareas'  
|-
| showballistictrajectory
| -
| DE  
| Visualizes the ballistic trajectory of projectiles
|-
| shutdown
|  -  
| DE
| Shuts the server down (only works in multiplayer)
|-
| size
| <X> <Y> <Z>
DE
Sets the size of the currently active element along the X (width), Y (height) and Z (depth) axis
|-
| skyrotation
<rotation> (default rotation is 0)
| DE
Changes the rotation of the sky, which affects the direction where the sun rises and sets
|-
| spawnnpc
| <name> [variant]
Spawnt / erzeugt einen NPC vor dir
| Spawns an npc in front of you
|-
| spawnvehicle
| <name>
|  DE
|  Spawns a vehicle in front of you
|-
|  surfaceoffset
|  <X> <Y> <Z>  
|  DE
|  Sets the surface offset of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 0 0 0
|-
| surfacescale
| <X> <Y> <Z>
| DE
Sets the surface scale of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 1 1 1
|-
|  swapsize
|  <axis1> <axis2>
|  DE
|  Swaps the scale of the currently active element. Swaps axis 1 with axis 2 (e.g. X and Z axis size values)
|-
|  system
|  -
|  Zeigt einige Systeminformationen
|  Prints some system information
|-
|  targetmonitor
|  <monitor>
|  DE
|  Changes the target monitor. Use 0 to switch to your main monitor
|-
|  teleport
|  <toplayer>  OR  teleport <player> <toplayer>
|  Teleportiert dich zu einem anderen Spieler <br/> oder teleportiert einen bestimmten Spieler zu einem anderen Spieler
|  Teleports you to another player or teleports a particular player to another player
|-
|  texturealignment
|  <type>  (valid types: default, world, local)
|  DE
|  Overrides the texture alignment for the currently active construction element
|-
|  texturescale
|  <scalefactor>
|  DE
|  Changes the texture scale for the currently active construction element
|-
|  tod
|  <hours> <minutes>
|  Stellt die aktuelle Tageszeit (Uhrzeit) ein
|  Sets the current time of day
|-
|  toggleterrain
|  -
|  DE
|  Hides/shows the terrain and vegetation (also affects collision, so enable flying mode via F2 first)
|-
|  togglewater
|  -
|  Aktiviert/deaktiviert die Wassereffekte <br/> und macht die Wasseroberfläche unsichtbar.
|  Enables/disables water effects
|-
|  toggleworldgeneration
|  -
|  DE
|  Stops/resumes the world generation
|-
|  uidebugger
|  [? / layername]
|  Schaltet den UI-Debugger um (nützlich, um Namen/Pfade von UI-Elementen für die Plugin-API abzurufen)
|  Toggles the UI debugger (useful to get names/paths of UI elements for Plugin API)
|-
|  unban
|  <uid>
|  DE
|  Unbans a player, i.e. lifts a ban in multiplayer
|-
|  undo
|  -
|  Macht die letzte destruktive Aktion rückgängig (stellt z. B. das letzte zerstörte Element wieder her)
|  Reverts the last destructive action (e.g. restores the last element you've destroyed)
|-
|  undress
|  -
|  Zieht alle Kleidungsstücke aus, die Sie gerade tragen
|  Takes off all clothes you're currently wearing
|-
|  unityversion
|  -
|  Zeigt die aktuelle Unity Engine-Version
|  Prints the current engine version
|-
|  unloadplugins
|  -
|  Entlädt alle Plugins
|  Unloads all plugins (experimental feature)
|-
|  unlocknpc
|  -
|  Entfriert den NPC, den du gerade anschaust
|  Unfreezes the npc you're currently looking at
|-
|  viewdistance
|  <detail> <total> [buildings]
|  DE
|  Changes the view distance
|-
|  visualizenpcs
|  -
|  Visualisiert alle aktuell geladenen NPCs in der Szene
|  Visualizes all currently loaded npcs in the scene
|-
|  visualizeobjects
|  -
|  Visualisiert alle aktuell geladenen Objekte (Möbel, Türen etc.) in der Szene
|  Visualizes all currently loaded objects (furniture, doors etc) in the scene
|-
|  visualizevehicles
|  -
|  DE
|  Visualizes all currently loaded vehicles in the scene
|-
|  volume
|  <sound/music> <value>
|  Stellt die Master-Sound- bzw. Musiklautstärke ein
|  Sets the master sound or music volume
|-
|  weather
|  <type> [instant 0/1] (types: default, clear, breeze, overcast, rain, heavyrain, snow, heavysnow, lightsnow, cold, fog, densefog, storm)
|  Ändert das aktuelle Wetter im Spiel
|  Changes current ingame weather
|-
|  worldbackup
|  -
|  Erstellt ein Backup der aktuell geladenen Welt. Optional kann das Backup komprimiert werden (Achtung: das dauert eine Weile) 
|  Creates a backup of the currently loaded world. Optionally zips the backup (warning: this takes a while) 
|-
|  worlddir
|  -
|  Öffnet das Weltverzeichnis im Datei-Explorer
|  Opens the world directory in the file explorer  
|-
| yell  
| <message>  
| Sendet eine Schreinachricht an alle Spieler  
| Sends a yell message to all players (multiplayer)  
|}
|}



Version vom 19. September 2024, 13:35 Uhr

Die Konsole kann im Spiel mit der Zirkumflextaste ^ geöffnet werden. Sie erlaubt es dem Spieler verschiedene Befehle während des Spiels auszuführen.

Zur Navigation in der Konsole können folgende Tasten benutzt werden:

  • Bild Auf zum Hochscrollen
  • Bild Ab zum Runterscrollen

Befehle

Allgemein

  • commands – Gibt eine Liste aller Befehle aus
  • cleanup <typ> – Räumt Objekte vom Typ <typ> in der Welt auf, darunter
    • debris – Herumliegede Trümmer
    • items – Herumliegende Items, Objekte und Bauelemente
    • trees – Herumliegende, gefällte Bäume
    • chunks – Übriggebliebe Chunks
  • clearinventory – Inventar leeren
  • cls – Löscht alle Ausgaben in der Konsole
  • cubemap – Speichert ein Screenshot als Cube Map
  • time <h> <m> – Stellt die Tageszeit in der Welt ein
    • Alternativ: tod <h> <m>
    • Alternativ: settime <h> <m>
  • weather <name> – Stellt das Wetter in der Welt ein. Folgende Wettereffekte sind möglich:
    • default
    • clear
    • breeze
    • overcast
    • rain
    • heavyrain
    • snow
    • heavysnow
    • cold
    • fog
    • densefog
  • findbase
  • gamemode <id> – Wechselt den Spielmodus
  • getplayerinfo <UID>
  • heal – Heilt den Spieler
  • help <befehl> – Zeigt Hilfe für einen Befehl an
  • hud – Schaltet das HUD an oder aus
  • id
  • item <name> <anzahl> – Fügt das Item name in das Spielerinventar ein, siehe #Item- und Objekt-IDs
  • kill <spieler>
  • object – Wie item, nur speziell für Objekte, siehe #Item- und Objekt-IDs
  • panorama – Speichert ein Panorama-Screenshot
  • recalculatelods - um aktuell geladene LOD Chunks neu zu generieren (Update 0.5)
  • refreshinventory
  • reloadplugins - um Plugins während der Laufzeit neu zuladen
    • Alternativ: rp
  • renderitems - rendert und speichert kleine Vorschaubilder von Items
  • renderobjects
  • renderplants
  • report – Erstellt einen Fehlerbericht
  • resetcamerarotation
  • resetinput
  • screenshot
  • setsnowiness
  • setspawninventory
  • setspawnposition
  • settimespeed
  • setwetness
  • showballistictrajectory
  • spawnnpc <name>
    • spawnnpc <name> locked - dann wird das Tier eingefroren
  • toggleterain - um das Terrain aus- und einzublenden (Update 0.6)
  • toggleworldgeneration
  • unloadassets
  • unloadplugins

Baubefehle

Folgende Befehle können für das Bauen verwendet werden:

  • constructioncollision – Kollisionen beim Bauen an oder ausschalten
  • edit -
    • Zusatz: flag disableobstruction -/oder attribute disableobstruction (Türen werden nicht mehr blockiert)
    • Zusatz: texture<textureID>
    • Zusatz: color # <HEX-Color>
    • Zusatz: resize
    • Zusatz: setsize
    • Zusatz: rotate
    • Zusatz: setrotation
    • Zusatz: move
    • Zusatz: texturescale
    • Zusatz: shape <blockform>
      • block
      • roundedblock
      • cylinder
      • halfcylinder
      • ramp
      • rampcorner
      • rampcornerhalf
      • rampcornerinner
      • arc
      • arcinverse
      • arccorner
      • arccornerinner
      • arcinversecorner
      • arcinversecornerinner
      • stair1
      • stair2
      • stair3
      • stair1corner
      • stair1cornerinner
      • triangle
      • pyramid
      • cone
      • halfcone
      • hollowcylinder
      • hollowcylinderhalf
      • hollowcylindercorner
      • pillar
      • roundedblock
      • sphere
      • pane
      • panecircle
      • panehalfcircle
      • panequartercircle
      • panetriangle
      • panerighttriangle
      • window1 bis window10
  • pivotmode
  • move
  • rotate
  • rotation
  • rotationmode <mode>
  • size
  • setp
  • setr
  • setl
  • texturescale <faktor>

Mehrspielerbefehle

Folgende Befehle können in Zukunft im Mehrspielermodus verwendet werden:

  • ban
  • connect
  • connectto
  • getserverinfo
  • kick
  • networkstats
  • offlineban
  • queryplayerinfo <uid>
  • queryserverinfo <typ>
  • servergc
  • unban
  • yell

Teleportationsbefehle

Folgende Befehle können verwendet werden, um schnell an andere Orte in der Welt zu kommen:

  • teleport <x> <y> <z> – Teleportiert den Spieler an die Koordinaten (X, Y, Z)
    • Alternativ: tp <x> <y> <z>
  • goto
  • gotodeathposition
  • gotospawn
  • gotosurface
  • mark – Markiert die aktuelle Position mit einem Namen
  • gotomark – Teleportiert den Spieler zur Position mark name
  • setspawn
    • Alternativ: setdefaultspawn

Einstellungsbefehle

Folgende Befehle können zum Ändern von Spieleinstellungen verwendet werden:

  • displaymode <modus> – Wechselt den Anzeigemodus
    • 0 – Vollbildmodus
    • 1 – Randloses Fenster
    • 3 – Fenstermodus
  • lodbias
  • maxfps
  • maxlodlevel
  • mouse
  • noclip
  • reloadoptions
  • resolution
  • resolutionscale
  • saveoptions
  • setaudiodriver
  • setoption
  • skyrotation - Bestimmt die Ausrichtung des Himmels bzw. von Sonne/Mond (Update 0.4.8)
  • targetmonitor
  • viewdistance
  • volume

Debug-Befehle

Folgende Befehle bieten Debug-Funktionalitäten:

  • buildinfo – Zeigt Informationen zum aktuellen Build (Entwicklungsstufe) von Rising World
  • chunkborders – Zeigt die Chunk-Grenzen sowie Höhenlinien an
  • fps
  • gc
  • gamedir
  • getoption <key>
  • graphics
  • listener
  • listenforinput
  • logs
  • playerinfo
  • playsound
  • printallactuatedkeys
  • printchunkinfo
  • printkeybindings - Erstellt eine Textdatei mit allen aktuellen Tastenbelegungen (Update 0.4.8)
  • system
  • uidebugger - um den Pfad jedes beliebigen UI Elements auf dem Bildschirm zu erhalten (Update 0.6)

Alle Befehle (Tabelle)

Befehl Parameter Beschreibung Description
(orginal)
backups - Öffnet das Welt Backup-Verzeichnis im Datei-Explorer Opens the world backup directory in the file explorer
bag <item1> <item2> <item3> ... Fügt dem Inventar einen Taschengegenstand mit Items hinzu. Siehe: Items
z.B.: 
*bag sword1 
*bag apple bread carrot  
Adds a bag item (which contains other items) to your inventory
ban <name/uid> <duration> [reason] Sperrt einen Spieler für eine bestimmte Zeit vom Server Bans a player from the server for a given amount of time (seconds). Set duration to -1 for a permanent ban
blocks - DE Brings up a block selection where you can select a block shape and texture
blueprintinfo - Blaupausen-Info blueprint info
blueprints - Ruft das Blueprint-Menü auf Brings up the blueprint menu. If there is no blueprint table in proximity, this command only works in creative mode
buildinfo - Zeigt Informationen zum aktuellen Build (Entwicklungsstufe) von Rising World an Prints information about the current build
calc - Berechnet einen mathematischen Ausdruck Calculates a math expression
chunkborders - Visualisiert Chunk-Grenzen Visualizes chunk borders
chunkinfo - DE
chunkpartinfo - DE
cleanup <type> (types: debris, items, trees, chunks) Räumt Objekte vom Typ <type> in der Welt auf Cleans up the server
clearinventory - Entfernt alle Gegenstände aus dem Inventar Removes all items from your inventory
clothing <name> <amount> [color] DE Adds a new piece of clothing to your inventory
cls - Löscht alle Ausgaben in der Konsole Clears the console output
commands - Gibt eine Liste aller Befehle aus, die Liste ist in der .log Datei Gets an overview of all available console commands
connect <ip> [port] Verbindet mit einem Multiplayer-Server Connects to a multiplayer server
constructioncollision - Kollisionen beim Bauen an oder ausschalten Toggles the collision of elements while building
convertjavaimages <directory> DE Converts all Java .cimg image files to png/jpg files (and stores them in the same directory)
coordinates [saveto] (targets: "clipboard" or a relative/absolute file path) DE Prints the current coordinates. Alternatively copies them into clipboard or writes them into a file
crashfolder - DE Opens the crash folder in the file explorer (if it exists)
createmapmarker <x> <z> [icon] [rgba] [name] [size] [rotation] [global] DE Creates a map marker at an arbitrary position
cubemap - Speichert ein Screenshot als Cube Map
debugcorpses - DE
deletenpc - Löscht den NPC, den du gerade ansiehst. Nicht zu verwechseln mit "deletenpcs" Deletes the npc you're currently looking at. Not to be confused with "deletenpcs"
deletenpcs [type] [radius] Löscht alle NPCs in deiner Welt innerhalb eines bestimmten Bereichs. Optional können Sie es auf einen Typ einschränken Deletes all npcs in your world within a certain range. Optionally you can restrict it to a type
deletesector [sx] [sz] DE Deletes a sector (i.e. fully resets the sector including all chunks in it). To get the sector coordinates, move to the sector and press F3 (see top lines)
disablenpc <type> Deaktiviert einen bestimmten NPC-Typ, sodass er nicht mehr auf natürliche Weise in Ihrer Welt erscheint. Betrifft nicht bereits vorhandene NPCs.
Siehe auch enablenpc  
Disables a particular npc type, so it no longer spawns naturally in your world. Does not affect already existing npcs (to remove them, use "deletenpcs <type>")
displaymode <mode> (modes: "fullscreen" (0), "borderless" (1), "windowed" (3)) DE Changes the displaymode
edit <action> <values...> (supported actions: texture, color, shape, resize, setsize, rotate, setrotation, move, texturescale, flag) Ändert das Element in der Welt, das Sie gerade betrachten Modifies the element in the world you're currently looking at
editnpc - Das Verhalten von Tieren/Npcs kann editiert und überschrieben werden (um sie zB feindlich oder friedlich zu stimmen) The behavior of NPC can be edited.
enablenpc <type> Aktiviert einen bestimmten NPC-Typ für diese Welt wieder.
Siehe auch disablenpc 
Re-enables a particular npc type for this world
findbase [playername/uid] Findet den Chunk mit der höchsten Dichte an Bauelementen oder Objekten Finds the chunk with the highest density of construction elements or objects
flip <axis> DE Flips the currently active element either along the X, Y or Z axis
fog - DE Toggles the fog temporarily
fps - DE Toggles the fps counter
gamedir - DE Opens the game directory in the file explorer
gap <value> DE Sets the gap size for the currently active element (when placing multiple elements in a row)
gc [milliseconds] DE Triggers the garbage collector to run, optionally only for a given amount of time
getblueprintinfo - DE
gethere <player> DE Teleports another player to your position
getoption <key> DE Prints the currently set value of an option key
getposterinfo - DE
gm <mode> (0 = Survival, 1 = Creative) DE Changes the game mode
gm <mode> (0 = Survival, 1 = Creative) DE Changes the game mode
gm <mode> (0 = Survival, 1 = Creative) DE Changes the game mode
goto <x> <y> <z> OR goto <playername> Teleportiert zu einem bestimmten Ort auf der Welt oder zu einem anderen Spieler Teleports you to a given world location or to another player
gotodeathposition - DE Teleports you to the position where you died (only valid during this session)
gotodefaultspawn - DE Teleports you to the world default spawn position
gotomark - DE
gotospawn - DE Teleports you to your spawn position
gotosurface - DE Teleports you to the surface
graphics - DE Prints information about the currently used graphics card
help <command> DE Prints information about a specific console command
hideareas - DE Hides all areas in the world. To show them, type 'showareas'
hud - DE Toggles the hud
id - DE
invite <steamID> DE Invites a friend to join your game. Your friend will only be able to join your game if you have hosted a "Play with friends" session!
ip - DE Tries to get all local IP addresses (LAN)
item <itemname> <amount> [variant] DE Adds a new item to your inventory
kick <name/uid> [reason] DE Kicks a player from the server
listener - DE Freezes or unfreezes the audio listener position
listenforinput - DE Listens for any key input and prints the detected key name (and device)
loadpreset <id/name> DE Loads a building size preset
loadworld <worldname> DE Loads a world
loadworld <worldname> DE Loads a world
loadworld <worldname> DE Loads a world
locknpc - Friert/sperrt den NPC ein, den du gerade ansiehst (sodass er sich nicht mehr bewegen kann) Freezes/locks the npc you're currently looking at (so it can't move anymore)
lodbias <bias> DE Changes the global LOD bias. Default setting is 1
logs - DE Opens the logs folder in the file explorer
makeadmin <name/uid> DE Makes a player an admin in multiplayer
mark - DE Saves your current location as temporary teleport position. Use 'gotomark' to teleport
maxfps - DE Sets the max framerate
maxlodlevel <lvl> DE Sets the max global LOD level. Default setting is 0
memory - DE Prints information about the current memory usage
mouse - DE Toggles visibility of the mouse cursor
movemode <mode> DE Changes the manual positioning mode. Either set WORLD (default) or LOCAL
networkstats - DE Prints some local network info (only works in multiplayer)
noclip - DE Toggles no-clipping for fly mode
object <objectname> <amount> [variant] DE Adds a new object (like furniture) to your inventory
offlineban <uid> <duration> [reason] DE Bans a player from the server who is currently not connected (duration in seconds). Set duration to -1 for a permanent ban
overridematerialproperty - DE
overrideregion <sx> <sz> <region> (regions: default, ocean, dry, cold) DE Overrides the biome region for a sector. Please note that if the sector is already generated, it's necessary to delete it
panorama [resolution] [createpreview] Speichert ein Panorama-Screenshot Creates a panorama screenshot (equirectangular projection)
pivotmode <mode> DE Changes the pivot mode, either AUTOMATIC (default) or MANUAL
playerinfo <uid> Ruft Informationen über einen bestimmten Spieler ab (anhand seiner UID) Gets some information about a particular player (by his UID)
playmusictrack - DE
playsound <soundname> [parametername] [parametervalue] ... DE Plays a certain sound effect at the player position
posterinfo - DE
printchunkdata - DE
printkeybindings - DE Prints all current key bindings to a text file in the game directory called "keybindings.txt"
q - DE Quits the game
refreshallchunks - DE Forces all currently loaded chunks to reload
refreshchunk - DE Forces the current chunk to reload
refreshinventory - DE Refresh your inventory (sync it with server)
refreshmap - DE Refreshes the ingame map
reloadoptions - DE Reloads the settings from the config.properties file
reloadpermissions - DE Reloads permission files (from the "Permissions" folder)
reloadplugins - DE Reloads all plugins (experimental feature)
reloadscheduler - DE Reloads the server scheduler file (scheduler.txt)
renderclothes - DE Creates icons for all clothes and stores them in the Screenshots folder
renderconstruction <shape> [resolution] DE Creates icons for this construction element with all textures and stores them in the Screenshots folder
renderitems - Rendert kleine Vorschaubilder für alle Items und speichert sie im Screenshots-Ordner.
Rendering Speicherort: Folder-icon.png RisingWorld\_New Version\Screenshots\Render\
Creates icons for all items and stores them in the Screenshots folder
rendernpcs - Rendert kleine Vorschaubilder für alle NPCs und speichert sie im Screenshots-Ordner.
Rendering Speicherort: Folder-icon.png RisingWorld\_New Version\Screenshots\Render\
Creates icons for all npcs and stores them in the Screenshots folder
renderobject - Erstellt Icons für ein bestimmtes Objekt und speichert es im Screenshots-Ordner. Creates icons for a particular object and stores it in the Screenshots folder
renderobjects - Rendert kleine Vorschaubilder für alle Objekte und speichert sie im Screenshots-Ordner. Creates icons for all objects and stores them in the Screenshots folder
renderplants - Rendert kleine Vorschaubilder für alle Pflanzen und speichert sie im Screenshots-Ordner. Creates icons for all plants and stores them in the Screenshots folder
renderplayer [resolution] Erstellt ein Bild des aktuellen Spielermodells (einschließlich der aktuellen Kleidung) Creates an image of the current player model (including the current clothes)
renderworld [resolution] Erstellt einen orthographischen Top-Down-Screenshot der aktuell gerenderten Welt Creates an orthographic top-down screenshot of the currently rendered world
report - Erstellt einen neuen Fehlerbericht (ruft das Berichtstool auf) Creates a new error report (brings up the report tool)
resetcamerarotation - DE Resets the camera rotation
resetinput - DE Resets all input
resolution <width> <height> DE Changes the resolution
resolutionscale <scale> DE Changes the resolution scale (0-1)
restart <seconds> DE Restarts the server in x seconds, i.e. broadcasts a message about the impending restart to all players and restarts the server process (only works in multiplayer)
revokeadmin <name/uid> DE Revokes admin rights from a player in multiplayer
rotate <X> <Y> <Z> OR rotate <Y> DE Rotates the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
rotation <X> <Y> <Z> OR rotation <Y> DE Sets an absolute rotation for the currently active element along the X (pitch), Y (yaw) and Z (roll) axis
rotationmode <mode> DE Changes the rotation mode. Either set WORLD, LOCAL or LEGACY (default)
rp - DE Reloads all plugins (experimental feature)
saveoptions - Optionen speichern. Schreibt alle nicht gespeicherten Einstellungen in die Datei config.properties Writes all unsaved settings to the config.properties file
savepreset <id> [name] DE Saves a building size preset
screenshot [width] [height] Macht einen Screenshot Takes a screenshot
servergc - DE Invokes the serverside garbage collector to free up unused memory
serverinfo <type> DE Gets some information about the server (types: memory, chunks, network)
setaudiodriver <driver> DE Changes the currently active audio output driver
setl <precision> DE Sets the scale precision (when resizing an element)
setofflineplayergroup <uid> <groupname> DE Sets the permission group of an offline player. Either provide the group name, or "default" / "null" for the default permission
setoption <key> <value> Ändert eine Option und speichert den aktualisierten Wert in der Konfigurationsdatei Changes an option key and stores the updated value in the config file
setp <precision> DE Sets the placement precision (when moving an element manually)
setplayergroup <name/uid> <groupname> Legt die Berechtigungsgruppe eines Spielers fest. Sets the permission group of a player. Either provide the group name, or "default" / "null" for the default permission
setr <precision> DE Sets the rotation precision (when rotating an element)
setsnowiness <0-1> Legt den globalen Schneewert fest. Überschreibt Nässe Sets the global snowiness value. Overrides wetness
setspawn - DE Sets the global default spawn position to your current position
setspawninventory - DE Sets the global default spawn inventory to your current inventory
settimespeed <speed> (default speed ist 1.75, die Echtzeit beträgt 60) Gibt an, wie viele Echtzeitsekunden vergehen, bis die Spielzeit um eine Minute vorrückt Specifies how many realtime seconds elapse until the ingame time advances by one minute
setwetness <0-1> DE Sets the global wetness value. Overrides snowiness
showareas - DE Shows all areas in the world. To hide them, type 'hideareas'
showballistictrajectory - DE Visualizes the ballistic trajectory of projectiles
shutdown - DE Shuts the server down (only works in multiplayer)
size <X> <Y> <Z> DE Sets the size of the currently active element along the X (width), Y (height) and Z (depth) axis
skyrotation <rotation> (default rotation is 0) DE Changes the rotation of the sky, which affects the direction where the sun rises and sets
spawnnpc <name> [variant] Spawnt / erzeugt einen NPC vor dir Spawns an npc in front of you
spawnvehicle <name> DE Spawns a vehicle in front of you
surfaceoffset <X> <Y> <Z> DE Sets the surface offset of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 0 0 0
surfacescale <X> <Y> <Z> DE Sets the surface scale of the currently active element along the X (width), Y (height) and Z (depth) axis. Default is 1 1 1
swapsize <axis1> <axis2> DE Swaps the scale of the currently active element. Swaps axis 1 with axis 2 (e.g. X and Z axis size values)
system - Zeigt einige Systeminformationen Prints some system information
targetmonitor <monitor> DE Changes the target monitor. Use 0 to switch to your main monitor
teleport <toplayer> OR teleport <player> <toplayer> Teleportiert dich zu einem anderen Spieler
oder teleportiert einen bestimmten Spieler zu einem anderen Spieler
Teleports you to another player or teleports a particular player to another player
texturealignment <type> (valid types: default, world, local) DE Overrides the texture alignment for the currently active construction element
texturescale <scalefactor> DE Changes the texture scale for the currently active construction element
tod <hours> <minutes> Stellt die aktuelle Tageszeit (Uhrzeit) ein Sets the current time of day
toggleterrain - DE Hides/shows the terrain and vegetation (also affects collision, so enable flying mode via F2 first)
togglewater - Aktiviert/deaktiviert die Wassereffekte
und macht die Wasseroberfläche unsichtbar.
Enables/disables water effects
toggleworldgeneration - DE Stops/resumes the world generation
uidebugger [? / layername] Schaltet den UI-Debugger um (nützlich, um Namen/Pfade von UI-Elementen für die Plugin-API abzurufen) Toggles the UI debugger (useful to get names/paths of UI elements for Plugin API)
unban <uid> DE Unbans a player, i.e. lifts a ban in multiplayer
undo - Macht die letzte destruktive Aktion rückgängig (stellt z. B. das letzte zerstörte Element wieder her) Reverts the last destructive action (e.g. restores the last element you've destroyed)
undress - Zieht alle Kleidungsstücke aus, die Sie gerade tragen Takes off all clothes you're currently wearing
unityversion - Zeigt die aktuelle Unity Engine-Version Prints the current engine version
unloadplugins - Entlädt alle Plugins Unloads all plugins (experimental feature)
unlocknpc - Entfriert den NPC, den du gerade anschaust Unfreezes the npc you're currently looking at
viewdistance <detail> <total> [buildings] DE Changes the view distance
visualizenpcs - Visualisiert alle aktuell geladenen NPCs in der Szene Visualizes all currently loaded npcs in the scene
visualizeobjects - Visualisiert alle aktuell geladenen Objekte (Möbel, Türen etc.) in der Szene Visualizes all currently loaded objects (furniture, doors etc) in the scene
visualizevehicles - DE Visualizes all currently loaded vehicles in the scene
volume <sound/music> <value> Stellt die Master-Sound- bzw. Musiklautstärke ein Sets the master sound or music volume
weather <type> [instant 0/1] (types: default, clear, breeze, overcast, rain, heavyrain, snow, heavysnow, lightsnow, cold, fog, densefog, storm) Ändert das aktuelle Wetter im Spiel Changes current ingame weather
worldbackup - Erstellt ein Backup der aktuell geladenen Welt. Optional kann das Backup komprimiert werden (Achtung: das dauert eine Weile) Creates a backup of the currently loaded world. Optionally zips the backup (warning: this takes a while)
worlddir - Öffnet das Weltverzeichnis im Datei-Explorer Opens the world directory in the file explorer
yell <message> Sendet eine Schreinachricht an alle Spieler Sends a yell message to all players (multiplayer)

Item- und Objekt-IDs

Mit dem Befehl item <name> können Items oder platzierbare Objekte ins Spielerinventar eingefügt werden.

Beispiel: item bottle 5 platziert 5 Flaschen im Spielerinventar.

Items

  • pickaxe – Spitzhacke
  • apple – Apfel
  • repeater – Repetiergewehr
  • bottle – Flasche
  • megaphone – Megafon
  • walkietalkie – Walkie-Talkie
  • stone – Stein
  • treeloghickory – Baumstammstück
  • saplinghickory – Setzlinge (Hickory)
  • paintroller – Farbroller
  • wateringcan – Gießkanne
  • aliminiumigot – Aluminiumbarren
  • aluminiumore – Aluminiumerz
  • aluminiumwire – Aluminiumdraht
  • axe – Axt
  • axesteeel – Stahlaxt
  • bandage – Verband
  • paintroller – Farbroller
  • bellpepper – Paprika
  • blueprint – Blaupause
  • canteen – Feldflasche
  • carrot – Karotte
  • carrotslices – Karottenstücke
  • Chili – Chili
  • circuitboard - Leiterplatte
  • coarsecloth – Grobes Tuch
  • combatknife –Kampfmesser
  • paintroller – Farbroller
  • compassmodern – Moderner Kompass
  • compassold – Alter Kompass
  • cookie – Plätzchen
  • corncob – Maiskolben
  • cotton – Baumwolle
  • egg – Ei
  • flashlight – Taschenlampe
  • flashlightlarge – Große Taschenlampe
  • goldingot – Goldbarren
  • goldore – Golderz
  • gingerroot – Ingwerwurzel
  • hempfibers – Hanffasern
  • bottle – Flasche
  • hoe – Hacke
  • hoesteel – Stahlhacke
  • ironingot – Eisenbarren
  • ironplate – Eisenplatte
  • lettuce – Kopfsalat
  • lettuceleaves – Salatblätter
  • lumber – Holz
  • measuringtape – Maßband
  • medkit – Medikit
  • miningdrill – Bergbaubohrer
  • bottle – Flasche
  • oldshears – Alte Schere
  • oredetector – Erzdetektor
  • paintbrush – Pinsel
  • pear – Birne
  • penlight – Stiftlampe
  • pickaxesteel – Stahlspitzhacke

Objekte Hauptartikel: Objekte

Tiere